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quickshell-docs/content/docs/configuration/qml-overview.md

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title = "QML Overview"
+++
Quickshell is configured using the Qt Modeling Language, or QML.
This page explains what you need to know about QML to start using quickshell.
<span class="small">See also: [Qt Documentation: QML Tutorial](https://doc.qt.io/qt-6/qml-tutorial.html)</span>
## Structure
Below is a QML document showing most of the syntax.
Keep it in mind as you read the detailed descriptions below.
Notes:
- Semicolons are permitted basically everywhere, and recommended in
functions and expressions.
- While types can often be elided, we recommend you use them where
possible to catch problems early instead of running into them unexpectedly later on.
```qml
// QML Import statement
import QtQuick 6.0
// Javascript import statement
import "myjs.js" as MyJs
// Root Object
Item {
// Id assignment
id: root
// Property declaration
property int myProp: 5;
// Property binding
width: 100
// Property binding
height: width
// Multiline property binding
prop: {
// ...
5
}
// Object assigned to a property
objProp: Object {
// ...
}
// Object assigned to the parent's default property
AnotherObject {
// ...
}
// Signal declaration
signal foo(bar: int)
// Signal handler
onSignal: console.log("received signal!")
// Property change signal handler
onWidthChanged: console.log(`width is now ${width}!`)
// Multiline signal handler
onOtherSignal: {
console.log("received other signal!");
console.log(`5 * 2 is ${dub(5)}`);
// ...
}
// Attached property signal handler
Component.onCompleted: MyJs.myfunction()
// Function
function dub(x: int): int {
return x * 2
}
}
```
### Imports
#### Explicit imports
Every QML File begins with a list of imports.
Import statements tell the QML engine where
to look for types you can create [objects](#objects) from.
A module import statement looks like this:
```qml
import <Module> [Major.Minor] [as <Namespace>]
```
- `Module` is the name of the module you want to import, such as `QtQuick`.
- `Major.Minor` is the version of the module you want to import.
- `Namespace` is an optional namespace to import types from the module under.
A subfolder import statement looks like this:
```qml
import "<directory>" [as <Namespace>]
```
- `directory` is the directory to import, relative to the current file.
- `Namespace` is an optional namespace to import types from the folder under.
A javascript import statement looks like this:
```qml
import "<filename>" as <Namespace>
```
- `filename` is the name of the javascript file to import.
- `Namespace` is the namespace functions and variables from the javascript
file will be made available under.
Note: All *Module* and *Namespace* names must start with an uppercase letter.
Attempting to use a lowercase namespace is an error.
##### Examples
```qml
import QtQuick
import QtQuick.Controls 6.0
import Quickshell as QS
import QtQuick.Layouts 6.0 as L
import "jsfile.js" as JsFile
```
{{% details title="When to use versions" closed="true" %}}
By default, when no module version is requested, the QML engine will pick
the latest available version of the module. Requesting a specific version
can help ensure you get a specific version of the module's types, and as a
result your code dosen't break across Qt or quickshell updates.
While Qt's types usually don't majorly change across versions, quickshell's
are much more likely to break. To put off dealing with the breakage we suggest
specifying a version at least when importing quickshell modules.
{{% /details %}}
<span class="small">[Qt Documentation: Import syntax](https://doc.qt.io/qt-6/qtqml-syntax-imports.html)</span>
#### Implicit imports
The QML engine will automatically import any [types](#creating-types) in neighboring files
with names that start with an uppercase letter.
```
root
|-MyButton.qml
|-shell.qml
```
In this example, `MyButton` will automatically be imported as a type usable from shell.qml
or any other neighboring files.
### Objects
Objects are instances of a type from an imported module.
The name of an object must start with an uppercase letter.
This will always distinguish an object from a property.
An object looks like this:
```qml
Name {
id: foo
// properties, functions, signals, etc...
}
```
Every object can contain [properties](#properties), [functions](#functions),
and [signals](#signals). You can find out what properties are available for a type
by looking it up in the [Type Reference](/docs/types/).
#### Properties
Every object may have any number of property assignments (only one per specific property).
Each assignment binds the named property to the given expression.
##### Property bindings
Expressions are snippets of javascript code assigned to a property. The last (or only) line
can be the return value, or an explicit return statement (multiline expressions only) can be used.
```qml
Item {
// simple expression
property: 5
// complex expression
property: 5 * 20 + this.otherProperty
// multiline expression
property: {
const foo = 5;
const bar = 10;
foo * bar
}
// multiline expression with return
property: {
// ...
return 5;
}
}
```
Semicolons are optional and allowed on any line of a single or multiline expression,
including the last line.
All property bindings are [*reactive*](#reactive-bindings), which means when any property the expression depends
on is updated, the expression is re-evaluated and the property is updated.
<span class="small">See: [Reactive bindings](#reactive-bindings)</span>
Note that it is an error to try to assign to a property that does not exist.
(See: [property definitions](#property-definitions))
##### Property definitions
Properties can be defined inside of objects with the following syntax:
```qml
[required] [readonly] [default] property <type> <name>[: binding]
```
- `required` forces users of this type to assign this property. See [Creating Types](#creating-types) for details.
- `readonly` makes the property not assignable. Its binding will still be [reactive](#reactive-bindings).
- `default` makes the property the [default property](#the-default-property) of this type.
- `type` is the type of the property. You can use `var` if you don't know or don't care but be aware that `var` will
allow any value type.
- `name` is the name that the property is known as. It cannot start with an uppercase letter.
- `binding` is the property binding. See [Property bindings](#property-bindings) for details.
```qml
Item {
// normal property
property int foo: 3
// readonly property
readonly property string bar: "hi!"
// bound property
property var things: [ "foo", "bar" ]
}
```
Defining a property with the same name as one provided by the current object will override
the property of the type it is derived from in the current context.
##### The default property
Types can have a *default property* which must accept either an object or a list of objects.
The default property will allow you to assign a value to it without using the name of the property:
```qml
Item {
// normal property
foo: 3
// this item is assigned to the outer object's default property
Item {
}
}
```
If the default property is a list, you can put multiple objects into it the same way as you
would put a single object in:
```qml
Item {
// normal property
foo: 3
// this item is assigned to the outer object's default property
Item {
}
// this one is too
Item {
}
}
```
##### The `id` property
Every object has a special property called `id` that can be assigned to give
the object a name it can be referred to throughout the current file. The id must be lowercase.
```qml
ColumnLayout {
Text {
id: text
text: "Hello World!"
}
Button {
text: "Make the text red";
onClicked: text.color = "red";
}
}
```
{{% details title="The `id` property compared to normal properties" closed="true" %}}
The `id` property isn't really a property, and dosen't do anything other than
expose the object to the current file. It is only called a property because it
uses very similar syntax to one, and is the only exception to standard property
definition rules. The name `id` is always reserved for the id property.
{{% /details %}}
##### Property access scopes
Properties are "in scope" and usable in two cases.
1. They are defined for current type.
2. They are defined for the root type in the current file.
You can access the properties of any object by setting its [id property](#the-id-property),
or make sure the property you are accessing is from the current object using `this`.
The `parent` property is also defined for all objects, but may not always point to what it
looks like it should. Use the `id` property if `parent` does not do what you want.
```qml
Item {
property string rootDefinition
Item {
id: mid
property string midDefinition
Text {
property string innerDefinition
// legal - innerDefinition is defined on the current object
text: innerDefinition
// legal - innerDefinition is accessed via `this` to refer to the current object
text: this.innerDefinition
// legal - width is defined for Text
text: width
// legal - rootDefinition is defined on the root object
text: rootDefinition
// illegal - midDefinition is not defined on the root or current object
text: midDefinition
// legal - midDefinition is accessed via `mid`'s id.
text: mid.midDefinition
// legal - midDefinition is accessed via `parent`
text: parent.midDefinition
}
}
}
```
<span class="small">[Qt Documentation: Scope and Naming Resolution](https://doc.qt.io/qt-6/qtqml-documents-scope.html)</span>
#### Functions
Functions in QML can be declared everywhere [properties](#properties) can, and follow
the same [scoping rules](#property-access-scopes).
Function definition syntax:
```qml
function <name>(<paramname>[: <type>][, ...])[: returntype] {
// multiline expression (note that `return` is required)
}
```
Functions can be invoked in expressions. Expression reactivity carries through
functions, meaning if one of the properties a function depends on is re-evaluated,
every expression depending on the function is also re-evaluated.
```qml
ColumnLayout {
property int clicks: 0
function makeClicksLabel(): string {
return "the button has been clicked " + clicks + " times!";
}
Button {
text: "click me"
onClicked: clicks += 1
}
Text {
text: makeClicksLabel()
}
}
```
In this example, every time the button is clicked, the label's count increases
by one, as `clicks` is changed, which triggers a re-evaluation of `text` through
`makeClicksLabel`.
##### Lambdas
Functions can also be values, and you can assign them to properties or pass them to
other functions (callbacks). There is a shorter way to write these functions, known
as lambdas.
Lambda syntax:
```qml
<params> => <expression>
// params can take the following forms:
() => ... // 0 parameters
<name> => ... // 1 parameter
(<name>[, ...]) => ... // 1+ parameters
// the expression can be either a single or multiline expression.
... => <result>
... => {
return <result>;
}
```
Assigning functions to properties:
```qml
Item {
// using functions
function dub(number: int): int { return number * 2; }
property var operation: dub
// using lambdas
property var operation: number => number * 2
}
```
An overcomplicated click counter using a lambda callback:
```qml
ColumnLayout {
property int clicks: 0
function incrementAndCall(callback) {
clicks += 1;
callback(clicks);
}
Button {
text: "click me"
onClicked: incrementAndCall(clicks => {
label.text = `the button was clicked ${clicks} time(s)!`;
})
}
Text {
id: label
text: "the button has not been clicked"
}
}
```
#### Signals
A signal is basically an event emitter you can connect to and receive updates from.
They can be declared everywhere [properties](#properties) and [functions](#functions)
can, and follow the same [scoping rules](#property-access-scopes).
<span class="small">[Qt Documentation: Signal and Handler Event System](https://doc.qt.io/qt-6/qtqml-syntax-signals.html)</span>
##### Signal definitions
A signal can be explicitly defined with the following syntax:
```qml
signal <name>(<paramname>: <type>[, ...])
```
##### Making connections
Signals all have a `connect(<function>)` method which invokes the given function
or signal when the signal is emitted.
```qml
ColumnLayout {
property int clicks: 0
function updateText() {
clicks += 1;
label.text = `the button has been clicked ${clicks} times!`;
}
Button {
id: button
text: "click me"
}
Text {
id: label
text: "the button has not been clicked"
}
Component.onCompleted: {
button.clicked.connect(updateText)
}
}
```
<span class="small">`Component.onCompleted` will be addressed later
in [Attached Properties](#attached-properties) but for now just know that
it runs immediately once the object is fully initialized.</span>
When the button is clicked, the button emits the `clicked` signal which we connected to
`updateText`. The signal then invokes `updateText` which updates the counter and the
text on the label.
##### Signal handlers
Signal handlers are a more concise way to make a connections, and prior examples have used them.
When creating an object, for every signal present on its type there is a corrosponding `on<Signal>`
property implicitly defined which can be set to a function. (Note that the first letter of the
signal's name it capitalized.)
Below is the same example as in [Making Connections](#making-connections),
this time using the implicit signal handler property to handle `button.clicked`.
```qml
ColumnLayout {
property int clicks: 0
function updateText() {
clicks += 1;
label.text = `the button has been clicked ${clicks} times!`;
}
Button {
text: "click me"
onClicked: updateText()
}
Text {
id: label
text: "the button has not been clicked"
}
}
```
##### Property change signals
Every property has an associated signal, which powers QML's [reactive bindings](#reactive-bindings).
The signal is named `<propertyname>Changed` and works exactly the same as any other signal.
Whenever the property is re-evaluated, its change signal is emitted. This is used internally
to update dependent properties, but can be directly used, usually with a signal handler.
```qml
ColumnLayout {
CheckBox {
text: "check me"
onCheckStateChanged: {
label.text = labelText(checkState == Qt.Checked);
}
}
Text {
id: label
text: labelText(false)
}
function labelText(checked): string {
return `the checkbox is checked: ${checked}`;
}
}
```
In this example we listen for the `checkState` property of the CheckBox changing
using its change signal, `checkStateChanged` with the signal handler `onCheckStateChanged`.
Since text is also a property we can do the same thing more concisely:
```qml
ColumnLayout {
CheckBox {
id: checkbox
text: "check me"
}
Text {
id: label
text: labelText(checkbox.checkState == Qt.Checked)
}
function labelText(checked): string {
return `the checkbox is checked: ${checked}`;
}
}
```
And the function can also be inlined to an expression:
```qml
ColumnLayout {
CheckBox {
id: checkbox
text: "check me"
}
Text {
id: label
text: {
const checked = checkbox.checkState == Qt.Checked;
return `the checkbox is checked: ${checked}`;
}
}
}
```
You can also remove the return statement if you wish.
##### Attached objects
Attached objects are additional objects that can be associated with an object
as decided by internal library code. The documentation for a type will
tell you if it can be used as an attached object and how.
Attached objects are acccessed in the form `<Typename>.<member>` and can have
properties, functions and signals.
A good example is the [Component](https://doc.qt.io/qt-6/qml-qtqml-component.html) type,
which is attached to every object and often used to run code when an object initializes.
```qml
Text {
Component.onCompleted: {
text = "hello!"
}
}
```
In this example, the text property is set inside the `Component.onCompleted` attached signal handler.
#### Creating types
Every QML file with an uppercase name is implicitly a type, and can be used from
neighboring files or imported (See [Imports](#imports).)
A type definition is just a normal object. All properties defined for the root object
are visible to the consumer of the type. Objects identified by [id properties](#the-id-property)
are not visible outside the file.
```qml
// MyText.qml
Rectangle {
required property string text
color: "red"
implicitWidth: textObj.implicitWidth
implicitHeight: textObj.implicitHeight
Text {
id: textObj
anchors.fill: parent
text: parent.text
}
}
// AnotherComponent.qml
Item {
MyText {
// The `text` property of `MyText` is required, so we must set it.
text: "Hello World!"
// `anchors` is a property of `Item` which `Rectangle` subclasses,
// so it is available on MyText.
anchors.centerIn: parent
// `color` is a property of `Rectangle`. Even though MyText sets it
// to "red", we can override it here.
color: "blue"
// `textObj` is has an `id` within MyText.qml but is not a property
// so we cannot access it.
textObj.color: "red" // illegal
}
}
```
##### Singletons
QML Types can be easily made into a singleton, meaning there is only one instance
of the type.
To make a type a singleton, put `pragma Singleton` at the top of the file.
To ensure it behaves correctly with quickshell you should also make
[Singleton](/docs/types/quickshell/singleton) the root item of your type.
```qml
pragma Singleton
import ...
Singleton { ... }
```
once a type is a singleton, its members can be accessed by name from neighboring
files.
## Concepts
### Reactive bindings
<span class="small">This section assumes knowledge of:
[Properties](#properties), [Signals](#signals), and [Functions](#functions).
See also the [Qt documentation](https://doc.qt.io/qt-6/qtqml-syntax-propertybinding.html).
</span>
Reactivity is when a property is updated based on updates to another property.
Every time one of the properties in a binding change, the binding is re-evaluated
and the bound property takes the new result. Any bindings that depend on that property
are then re-evaluated and so forth.
Bindings can be created in two different ways:
##### Automatic bindings
A reactive binding occurs automatically when you use one or more properties in the definition
of another property. .
```qml
Item {
property int clicks: 0
Button {
text: `clicks: ${clicks}`
onClicked: clicks += 1
}
}
```
In this example, the button's `text` property is re-evaluated every time the button is clicked, because
the `clicks` property has changed.
###### Avoiding creation
To avoid creating a binding, do not use any other properties in the definition of a property.
You can use the `Component.onCompleted` signal to set a value using a property without creating a binding,
as assignments to properties do not create binding.
```qml
Item {
property string theProperty: "initial value"
Text {
// text: "Right now, theProperty is: " + theProperty
Component.onCompleted: text = "At creation time, theProperty is: " + theProperty
}
}
```
##### Manual bindings
Sometimes (not often) you need to create a binding inside of a function, signal, or expression.
If you need to change or attach a binding at runtime, the `Qt.binding` function can be used to
create one.
The `Qt.binding` function takes another function as an argument, and when assigned to a property,
the property will use that function as its binding expression.
```qml
Item {
Text {
id: boundText
text: "not bound to anything"
}
Button {
text: "bind the above text"
onClicked: {
if (boundText.text == "not bound to anything") {
text = "press me";
boundText.text = Qt.binding(() => `button is pressed: ${this.pressed}`);
}
}
}
}
```
In this example, `boundText`'s `text` property is bound to the button's pressed state
when the button is first clicked. When you press or unpress the button the text will
be updated.
##### Removing bindings
To remove a binding, just assign a new value to the property without using `Qt.binding`.
```qml
Item {
Text {
id: boundText
text: `button is pressed: ${theButton.pressed}`
}
Button {
id: theButton
text: "break the binding"
onClicked: boundText.text = `button was pressed at the time the binding was broken: ${pressed}`
}
}
```
When the button is first pressed, the text will be updated, but once `onClicked` fires
the text will be unbound, and even though it contains a reference to the `pressed` property,
it will not be updated further by the binding.
### Lazy loading
Often not all of your interface needs to load immediately. By default the QML
engine initializes every object in the scene before showing anything onscreen.
For parts of the interface you don't need to be immediately visible, load them
asynchronously using a [LazyLoader](/docs/types/quickshell/lazyloader).
See its documentation for more information.
#### Components
Another delayed loading mechanism is the [Component](https://doc.qt.io/qt-6/qml-qtqml-component.html) type.
This type can be used to create multiple instances of objects or lazily load them. It's used by types such
as [Repeater](https://doc.qt.io/qt-6/qml-qtquick-repeater.html)
and [Quickshell.Variants](/docs/types/quickshell/variants)
to create instances of a component at runtime.