19 KiB
+++ title = "Introduction" +++
This page will walk you through the process of creating a simple bar/panel, and introduce you to all the basic concepts involved.
There are many links to the QML Overview and Type Reference which you should follow if you don't fully understand the concepts involved.
Shell Files
Every quickshell instance starts from a shell root file, conventionally named shell.qml
.
The default path is ~/.config/quickshell/shell.qml
.
(where ~/.config
can be substituted with $XDG_CONFIG_HOME
if present.)
Each shell file starts with the shell root object. Only one may exist per configuration.
import Quickshell
ShellRoot {
// ...
}
The shell root is not a visual element but instead contains all of the visual and non visual objects in your shell. You can have multiple different shells with shared components and different shell roots.
{{% details title="Shell search paths and manifests" closed="true" %}}
Quickshell can be launched with configurations in locations other than the default one.
The -p
or --path
option will launch the shell root at the given path.
It will also accept folders with a shell.qml
file in them.
It can also be specified via the QS_CONFIG_PATH
environment variable.
The -c
or --config
option will launch a configuration from the current manifest,
or if no manifest is specified, a subfolder of quickshell's base path.
It can also be specified via the QS_CONFIG_NAME
environment variable.
The base path defaults to ~/.config/quickshell
, but can be changed using
the QS_BASE_PATH
environment variable.
The -m
or --manifest
option specifies the quickshell manifest to read configs
from. When used with -c
, the config will be chosen by name from the manifest.
It can also be specified via the QS_MANIFEST
environment variable.
The manifest path defaults to ~/.config/quickshell/manifest.conf
and is a list
of name = path
pairs where path can be relative or absolute.
Lines starting with #
are comments.
# ~/.config/quickshell/manifest.conf
myconf1 = myconf
myconf2 = ./myconf
myconf3 = myconf/shell.nix
myconf4 = ~/.config/quickshell/myconf
You can use quickshell --current
to print the current values of any of these
options and what set them.
{{% /details %}}
Creating Windows
Quickshell has two main window types available, PanelWindow for bars and widgets, and FloatingWindow for standard desktop windows.
We'll start with an example:
import Quickshell // for ShellRoot and PanelWindow
import QtQuick // for Text
ShellRoot {
PanelWindow {
anchors {
top: true
left: true
right: true
}
height: 30
Text {
// center the bar in its parent component (the window)
anchors.centerIn: parent
text: "hello world"
}
}
}
The above example creates a bar/panel on your currently focused monitor with a centered piece of text. It will also reserve space for itself on your monitor.
More information about available properties is available in the type reference.
Running a process
Now that we have a piece of text, what if it did something useful?
To start with lets make a clock. To get the time we'll use the date
command.
We can use a Process object to run commands and return their results.
We'll listen to the DataStreamParser.read signal emitted by SplitParser using a signal handler to update the text on the clock.
{{< callout type="info" >}} Note: Quickshell live-reloads your code. You can leave it open and edit the original file. The panel will reload when you save it. {{< /callout >}}
import Quickshell
import Quickshell.Io // for Process
import QtQuick
ShellRoot {
PanelWindow {
anchors {
top: true
left: true
right: true
}
height: 30
Text {
// give the text an ID we can refer to elsewhere in the file
id: clock
anchors.centerIn: parent
// create a process management object
Process {
// the command it will run, every argument is its own string
command: ["date"]
// run the command immediately
running: true
// process the stdout stream using a SplitParser
// which returns chunks of output after a delimiter
stdout: SplitParser {
// listen for the read signal, which returns the data that was read
// from stdout, then write that data to the clock's text property
onRead: data => clock.text = data
}
}
}
}
}
Running code at an interval
With the above example, your bar should now display the time, but it isn't updating! Let's use a Timer fix that.
import Quickshell
import Quickshell.Io
import QtQuick
ShellRoot {
PanelWindow {
anchors {
top: true
left: true
right: true
}
height: 30
Text {
id: clock
anchors.centerIn: parent
Process {
// give the process object an id so we can talk
// about it from the timer
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
onRead: data => clock.text = data
}
}
// use a timer to rerun the process at an interval
Timer {
// 1000 milliseconds is 1 second
interval: 1000
// start the timer immediately
running: true
// run the timer again when it ends
repeat: true
// when the timer is triggered, set the running property of the
// process to true, which reruns it if stopped.
onTriggered: dateProc.running = true
}
}
}
}
Reuseable components
If you have multiple monitors you might have noticed that your bar is only on one of them. If not, you'll still want to follow this section to make sure your bar dosen't disappear if your monitor disconnects.
We can use a Variants object to create instances of non widget items. (See Repeater for doing something similar with visual items.)
The Variants
type creates instances of a
Component based on a data model
you supply. (A component is a re-usable tree of objects.)
The most common use of Variants
in a shell is to create instances of
a window (your bar) based on your monitor list (the data model).
Variants will inject the properties in the data model directly into each new
component's modelData
property, which means we can easily pass each screen
to its own component.
(See Window.screen.)
import Quickshell
import Quickshell.Io
import QtQuick
ShellRoot {
Variants {
model: Quickshell.screens;
delegate: Component {
PanelWindow {
// the screen from the screens list will be injected into this
// property
property var modelData
// we can then set the window's screen to the injected property
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
Text {
id: clock
anchors.centerIn: parent
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
onRead: data => clock.text = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
}
}
}
}
See also: Property Bindings, Variants.component, Quickshell.screens, Array.map
With this example, bars will be created and destroyed as you plug and unplug them, due to the reactive nature of the Quickshell.screens property. (See: Reactive Bindings.)
Now there's an important problem you might have noticed: when the window is created multiple times we also make a new Process and Timer. We can fix this by moving the Process and Timer outside of the window.
{{< callout type="error" >}} This code will not work correctly. {{< /callout >}}
import Quickshell
import Quickshell.Io
import QtQuick
ShellRoot {
Variants {
model: Quickshell.screens
delegate: Component {
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
Text {
id: clock
anchors.centerIn: parent
}
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
onRead: data => clock.text = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
However there is a problem with naively moving the Process and Timer
out of the component.
What about the clock
that the process references?
If you run the above example you'll see something like this in the console every second:
file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
This is because the clock
object, even though it has an ID, cannot be referenced
outside of its component. Remember, components can be created any number of times,
including zero, so clock
may not exist or there may be more than one, meaning
there isn't an object to refer to from here.
We can fix it with a Property Definition.
We can define a property inside of the ShellRoot and reference it from the clock text instead. Due to QML's Reactive Bindings, the clock text will be updated when we update the property for every clock that currently exists.
import Quickshell
import Quickshell.Io
import QtQuick
ShellRoot {
id: root
// add a property in the root
property string time;
Variants {
model: Quickshell.screens
delegate: Component {
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
Text {
// remove the id as we don't need it anymore
anchors.centerIn: parent
// bind the text to the root's time property
text: root.time
}
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
// update the property instead of the clock directly
onRead: data => root.time = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
Now we've fixed the problem so there's nothing actually wrong with the above code, but we can make it more concise:
Component
s can be defined implicitly, meaning we can remove the component wrapping the window and place the window directly into thedelegate
property.- The Variants.delegate
property is a Default Property,
which means we can skip the
component:
part of the assignment. We're already using ShellRoot's default property to store our Variants, Process, and Timer components among other things. - The ShellRoot dosen't actually need an
id
property to talk about the time property, as it is the outermost object in the file which has special scoping rules.
This is what our shell looks like with the above (optional) cleanup:
import Quickshell
import Quickshell.Io
import QtQuick
ShellRoot {
property string time;
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
Text {
anchors.centerIn: parent
// now just time instead of root.time
text: time
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
// now just time instead of root.time
onRead: data => time = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
Multiple files
In an example as small as this, it isn't a problem, but as the shell grows it might be prefferable to separate it into multiple files.
To start with, let's move the entire bar into a new file.
import Quickshell
ShellRoot {
Bar {}
}
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
property string time;
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
Text {
anchors.centerIn: parent
// now just time instead of root.time
text: time
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
// now just time instead of root.time
onRead: data => time = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
See also: Scope
Any qml file that starts with an uppercase letter can be referenced this way. We can bring in other folders as well using import statements.
Now what about breaking out the clock? This is a bit more complex because the clock component in the bar, as well as the process and timer that make up the actual clock, need to be dealt with.
To start with, we can move the clock widget to a new file. For now it's just a
single Text
object but the same concepts apply regardless of complexity.
import QtQuick
// Item is a common base type for visual components
Item {
// make a property the creator of this type is required to set
required property string time
// size the item to its children
width: childrenRect.width
height: childrenRect.height
// use the default property to contain the clock
Text {
text: time
}
}
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
id: root
property string time;
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
// the ClockWidget type we just created
ClockWidget {
anchors.centerIn: parent
// Warning: setting `time: time` will bind time to itself which is not what we want
time: root.time
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
onRead: data => time = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
While this example is larger than what we had before, we can now expand on the clock widget without cluttering the bar file.
Let's deal with the clock's update logic now:
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
property string time;
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
onRead: data => time = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
import Quickshell
Scope {
// the Time type we just created
Time { id: timeSource }
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
ClockWidget {
anchors.centerIn: parent
// now using the time from timeSource
time: timeSource.time
}
}
}
}
Singletons
Now you might be thinking, why do we need the Time
type in
our bar file, and the answer is we don't. We can make Time
a Singleton.
A singleton object has only one instance, and is accessible from any scope.
// with this line our type becomes a singleton
pragma Singleton
import Quickshell
import Quickshell.Io
import QtQuick
// your singletons should always have Singleton as the type
Singleton {
property string time;
Process {
id: dateProc
command: ["date"]
running: true
stdout: SplitParser {
onRead: data => time = data
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
import QtQuick
Item {
// we no longer need time as an input
width: childrenRect.width
height: childrenRect.height
Text {
// directly access the time property from the Time singleton
text: Time.time
}
}
import Quickshell
Scope {
// no more time object
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
height: 30
ClockWidget {
anchors.centerIn: parent
// no more time binding
}
}
}
}