835 lines
22 KiB
Markdown
835 lines
22 KiB
Markdown
+++
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title = "QML Overview"
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+++
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Quickshell is configured using the Qt Modeling Language, or QML.
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This page explains what you need to know about QML to start using quickshell.
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<span class="small">See also: [Qt Documentation: QML Tutorial](https://doc.qt.io/qt-6/qml-tutorial.html)</span>
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## Structure
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Below is a QML document showing most of the syntax.
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Keep it in mind as you read the detailed descriptions below.
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Notes:
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- Semicolons are permitted basically everywhere, and recommended in
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functions and expressions.
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- While types can often be elided, we recommend you use them where
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possible to catch problems early instead of running into them unexpectedly later on.
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```qml
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// QML Import statement
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import QtQuick 6.0
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// Javascript import statement
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import "myjs.js" as MyJs
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// Root Object
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Item {
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// Id assignment
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id: root
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// Property declaration
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property int myProp: 5;
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// Property binding
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width: 100
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// Property binding
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height: width
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// Multiline property binding
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prop: {
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// ...
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5
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}
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// Object assigned to a property
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objProp: Object {
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// ...
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}
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// Object assigned to the parent's default property
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AnotherObject {
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// ...
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}
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// Signal declaration
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signal foo(bar: int)
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// Signal handler
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onSignal: console.log("received signal!")
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// Property change signal handler
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onWidthChanged: console.log(`width is now ${width}!`)
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// Multiline signal handler
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onOtherSignal: {
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console.log("received other signal!");
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console.log(`5 * 2 is ${dub(5)}`);
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// ...
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}
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// Attached property signal handler
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Component.onCompleted: MyJs.myfunction()
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// Function
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function dub(x: int): int {
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return x * 2
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}
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}
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```
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### Imports
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#### Explicit imports
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Every QML File begins with a list of imports.
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Import statements tell the QML engine where
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to look for types you can create [objects](#objects) from.
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A module import statement looks like this:
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```qml
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import <Module> [Major.Minor] [as <Namespace>]
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```
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- `Module` is the name of the module you want to import, such as `QtQuick`.
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- `Major.Minor` is the version of the module you want to import.
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- `Namespace` is an optional namespace to import types from the module under.
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A subfolder import statement looks like this:
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```qml
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import "<directory>" [as <Namespace>]
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```
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- `directory` is the directory to import, relative to the current file.
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- `Namespace` is an optional namespace to import types from the folder under.
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A javascript import statement looks like this:
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```qml
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import "<filename>" as <Namespace>
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```
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- `filename` is the name of the javascript file to import.
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- `Namespace` is the namespace functions and variables from the javascript
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file will be made available under.
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Note: All *Module* and *Namespace* names must start with an uppercase letter.
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Attempting to use a lowercase namespace is an error.
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##### Examples
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```qml
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import QtQuick
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import QtQuick.Controls 6.0
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import Quickshell as QS
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import QtQuick.Layouts 6.0 as L
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import "jsfile.js" as JsFile
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```
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{{% details title="When to use versions" closed="true" %}}
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By default, when no module version is requested, the QML engine will pick
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the latest available version of the module. Requesting a specific version
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can help ensure you get a specific version of the module's types, and as a
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result your code dosen't break across Qt or quickshell updates.
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While Qt's types usually don't majorly change across versions, quickshell's
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are much more likely to break. To put off dealing with the breakage we suggest
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specifying a version at least when importing quickshell modules.
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{{% /details %}}
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<span class="small">[Qt Documentation: Import syntax](https://doc.qt.io/qt-6/qtqml-syntax-imports.html)</span>
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#### Implicit imports
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The QML engine will automatically import any [types](#creating-types) in neighboring files
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with names that start with an uppercase letter.
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```
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root
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|-MyButton.qml
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|-shell.qml
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```
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In this example, `MyButton` will automatically be imported as a type usable from shell.qml
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or any other neighboring files.
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### Objects
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Objects are instances of a type from an imported module.
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The name of an object must start with an uppercase letter.
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This will always distinguish an object from a property.
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An object looks like this:
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```qml
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Name {
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id: foo
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// properties, functions, signals, etc...
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}
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```
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Every object can contain [properties](#properties), [functions](#functions),
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and [signals](#signals). You can find out what properties are available for a type
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by looking it up in the [Type Reference](/docs/types/).
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#### Properties
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Every object may have any number of property assignments (only one per specific property).
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Each assignment binds the named property to the given expression.
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##### Property bindings
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Expressions are snippets of javascript code assigned to a property. The last (or only) line
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can be the return value, or an explicit return statement (multiline expressions only) can be used.
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```qml
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Item {
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// simple expression
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property: 5
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// complex expression
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property: 5 * 20 + this.otherProperty
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// multiline expression
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property: {
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const foo = 5;
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const bar = 10;
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foo * bar
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}
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// multiline expression with return
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property: {
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// ...
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return 5;
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}
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}
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```
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Semicolons are optional and allowed on any line of a single or multiline expression,
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including the last line.
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All property bindings are [*reactive*](#reactive-bindings), which means when any property the expression depends
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on is updated, the expression is re-evaluated and the property is updated.
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<span class="small">See: [Reactive bindings](#reactive-bindings)</span>
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Note that it is an error to try to assign to a property that does not exist.
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(See: [property definitions](#property-definitions))
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##### Property definitions
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Properties can be defined inside of objects with the following syntax:
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```qml
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[required] [readonly] [default] property <type> <name>[: binding]
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```
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- `required` forces users of this type to assign this property. See [Creating Types](#creating-types) for details.
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- `readonly` makes the property not assignable. Its binding will still be [reactive](#reactive-bindings).
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- `default` makes the property the [default property](#the-default-property) of this type.
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- `type` is the type of the property. You can use `var` if you don't know or don't care but be aware that `var` will
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allow any value type.
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- `name` is the name that the property is known as. It cannot start with an uppercase letter.
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- `binding` is the property binding. See [Property bindings](#property-bindings) for details.
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```qml
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Item {
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// normal property
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property int foo: 3
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// readonly property
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readonly property string bar: "hi!"
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// bound property
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property var things: [ "foo", "bar" ]
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}
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```
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Defining a property with the same name as one provided by the current object will override
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the property of the type it is derived from in the current context.
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##### The default property
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Types can have a *default property* which must accept either an object or a list of objects.
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The default property will allow you to assign a value to it without using the name of the property:
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```qml
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Item {
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// normal property
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foo: 3
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// this item is assigned to the outer object's default property
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Item {
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}
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}
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```
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If the default property is a list, you can put multiple objects into it the same way as you
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would put a single object in:
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```qml
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Item {
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// normal property
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foo: 3
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// this item is assigned to the outer object's default property
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Item {
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}
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// this one is too
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Item {
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}
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}
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```
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##### The `id` property
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Every object has a special property called `id` that can be assigned to give
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the object a name it can be referred to throughout the current file. The id must be lowercase.
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```qml
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ColumnLayout {
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Text {
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id: text
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text: "Hello World!"
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}
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Button {
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text: "Make the text red";
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onClicked: text.color = "red";
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}
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}
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```
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{{% details title="The `id` property compared to normal properties" closed="true" %}}
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The `id` property isn't really a property, and dosen't do anything other than
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expose the object to the current file. It is only called a property because it
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uses very similar syntax to one, and is the only exception to standard property
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definition rules. The name `id` is always reserved for the id property.
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{{% /details %}}
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##### Property access scopes
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Properties are "in scope" and usable in two cases.
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1. They are defined for current type.
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2. They are defined for the root type in the current file.
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You can access the properties of any object by setting its [id property](#the-id-property),
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or make sure the property you are accessing is from the current object using `this`.
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The `parent` property is also defined for all objects, but may not always point to what it
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looks like it should. Use the `id` property if `parent` does not do what you want.
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```qml
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Item {
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property string rootDefinition
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Item {
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id: mid
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property string midDefinition
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Text {
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property string innerDefinition
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// legal - innerDefinition is defined on the current object
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text: innerDefinition
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// legal - innerDefinition is accessed via `this` to refer to the current object
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text: this.innerDefinition
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// legal - width is defined for Text
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text: width
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// legal - rootDefinition is defined on the root object
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text: rootDefinition
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// illegal - midDefinition is not defined on the root or current object
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text: midDefinition
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// legal - midDefinition is accessed via `mid`'s id.
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text: mid.midDefinition
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// legal - midDefinition is accessed via `parent`
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text: parent.midDefinition
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}
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}
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}
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```
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<span class="small">[Qt Documentation: Scope and Naming Resolution](https://doc.qt.io/qt-6/qtqml-documents-scope.html)</span>
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#### Functions
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Functions in QML can be declared everywhere [properties](#properties) can, and follow
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the same [scoping rules](#property-access-scopes).
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Function definition syntax:
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```qml
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function <name>(<paramname>[: <type>][, ...])[: returntype] {
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// multiline expression (note that `return` is required)
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}
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```
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Functions can be invoked in expressions. Expression reactivity carries through
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functions, meaning if one of the properties a function depends on is re-evaluated,
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every expression depending on the function is also re-evaluated.
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```qml
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ColumnLayout {
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property int clicks: 0
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function makeClicksLabel(): string {
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return "the button has been clicked " + clicks + " times!";
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}
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Button {
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text: "click me"
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onClicked: clicks += 1
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}
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Text {
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text: makeClicksLabel()
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}
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}
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```
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In this example, every time the button is clicked, the label's count increases
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by one, as `clicks` is changed, which triggers a re-evaluation of `text` through
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`makeClicksLabel`.
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##### Lambdas
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Functions can also be values, and you can assign them to properties or pass them to
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other functions (callbacks). There is a shorter way to write these functions, known
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as lambdas.
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Lambda syntax:
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```qml
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<params> => <expression>
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// params can take the following forms:
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() => ... // 0 parameters
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<name> => ... // 1 parameter
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(<name>[, ...]) => ... // 1+ parameters
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// the expression can be either a single or multiline expression.
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... => <result>
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... => {
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return <result>;
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}
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```
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Assigning functions to properties:
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```qml
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Item {
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// using functions
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function dub(number: int): int { return number * 2; }
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property var operation: dub
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// using lambdas
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property var operation: number => number * 2
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}
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```
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An overcomplicated click counter using a lambda callback:
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```qml
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ColumnLayout {
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property int clicks: 0
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function incrementAndCall(callback) {
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clicks += 1;
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callback(clicks);
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}
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Button {
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text: "click me"
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onClicked: incrementAndCall(clicks => {
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label.text = `the button was clicked ${clicks} time(s)!`;
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})
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}
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Text {
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id: label
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text: "the button has not been clicked"
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}
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}
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```
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#### Signals
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A signal is basically an event emitter you can connect to and receive updates from.
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They can be declared everywhere [properties](#properties) and [functions](#functions)
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can, and follow the same [scoping rules](#property-access-scopes).
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<span class="small">[Qt Documentation: Signal and Handler Event System](https://doc.qt.io/qt-6/qtqml-syntax-signals.html)</span>
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##### Signal definitions
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A signal can be explicitly defined with the following syntax:
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```qml
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signal <name>(<paramname>: <type>[, ...])
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```
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##### Making connections
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Signals all have a `connect(<function>)` method which invokes the given function
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or signal when the signal is emitted.
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```qml
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ColumnLayout {
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property int clicks: 0
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function updateText() {
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clicks += 1;
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label.text = `the button has been clicked ${clicks} times!`;
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}
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Button {
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id: button
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text: "click me"
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}
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Text {
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id: label
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text: "the button has not been clicked"
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}
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Component.onCompleted: {
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button.clicked.connect(updateText)
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}
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}
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```
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<span class="small">`Component.onCompleted` will be addressed later
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in [Attached Properties](#attached-properties) but for now just know that
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it runs immediately once the object is fully initialized.</span>
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When the button is clicked, the button emits the `clicked` signal which we connected to
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`updateText`. The signal then invokes `updateText` which updates the counter and the
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text on the label.
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##### Signal handlers
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Signal handlers are a more concise way to make a connections, and prior examples have used them.
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When creating an object, for every signal present on its type there is a corrosponding `on<Signal>`
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property implicitly defined which can be set to a function. (Note that the first letter of the
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signal's name it capitalized.)
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Below is the same example as in [Making Connections](#making-connections),
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this time using the implicit signal handler property to handle `button.clicked`.
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```qml
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ColumnLayout {
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property int clicks: 0
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function updateText() {
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clicks += 1;
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label.text = `the button has been clicked ${clicks} times!`;
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}
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Button {
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text: "click me"
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onClicked: updateText()
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}
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Text {
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id: label
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text: "the button has not been clicked"
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}
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}
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```
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##### Indirect signal handlers
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When it is not possible or not convenient to directly define a signal handler, before resorting
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to `.connect`ing the properties, a [Connections] object can be used to access them.
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This is especially useful to connect to signals of singletons.
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```qml
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Item {
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Button {
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id: myButton
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text "click me"
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}
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Connections {
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target: myButton
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function onClicked() {
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// ...
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}
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}
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}
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```
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##### Property change signals
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Every property has an associated signal, which powers QML's [reactive bindings](#reactive-bindings).
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The signal is named `<propertyname>Changed` and works exactly the same as any other signal.
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Whenever the property is re-evaluated, its change signal is emitted. This is used internally
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to update dependent properties, but can be directly used, usually with a signal handler.
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```qml
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ColumnLayout {
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CheckBox {
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text: "check me"
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onCheckStateChanged: {
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label.text = labelText(checkState == Qt.Checked);
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}
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}
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Text {
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id: label
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text: labelText(false)
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}
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function labelText(checked): string {
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return `the checkbox is checked: ${checked}`;
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}
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}
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```
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In this example we listen for the `checkState` property of the CheckBox changing
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using its change signal, `checkStateChanged` with the signal handler `onCheckStateChanged`.
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Since text is also a property we can do the same thing more concisely:
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```qml
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ColumnLayout {
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CheckBox {
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id: checkbox
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text: "check me"
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}
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Text {
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id: label
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text: labelText(checkbox.checkState == Qt.Checked)
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}
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function labelText(checked): string {
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return `the checkbox is checked: ${checked}`;
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}
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}
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```
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And the function can also be inlined to an expression:
|
|
```qml
|
|
ColumnLayout {
|
|
CheckBox {
|
|
id: checkbox
|
|
text: "check me"
|
|
}
|
|
|
|
Text {
|
|
id: label
|
|
text: {
|
|
const checked = checkbox.checkState == Qt.Checked;
|
|
return `the checkbox is checked: ${checked}`;
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
You can also remove the return statement if you wish.
|
|
|
|
##### Attached objects
|
|
|
|
Attached objects are additional objects that can be associated with an object
|
|
as decided by internal library code. The documentation for a type will
|
|
tell you if it can be used as an attached object and how.
|
|
|
|
Attached objects are acccessed in the form `<Typename>.<member>` and can have
|
|
properties, functions and signals.
|
|
|
|
A good example is the [Component](https://doc.qt.io/qt-6/qml-qtqml-component.html) type,
|
|
which is attached to every object and often used to run code when an object initializes.
|
|
|
|
```qml
|
|
Text {
|
|
Component.onCompleted: {
|
|
text = "hello!"
|
|
}
|
|
}
|
|
```
|
|
|
|
In this example, the text property is set inside the `Component.onCompleted` attached signal handler.
|
|
|
|
#### Creating types
|
|
|
|
Every QML file with an uppercase name is implicitly a type, and can be used from
|
|
neighboring files or imported (See [Imports](#imports).)
|
|
|
|
A type definition is just a normal object. All properties defined for the root object
|
|
are visible to the consumer of the type. Objects identified by [id properties](#the-id-property)
|
|
are not visible outside the file.
|
|
|
|
```qml
|
|
// MyText.qml
|
|
Rectangle {
|
|
required property string text
|
|
|
|
color: "red"
|
|
implicitWidth: textObj.implicitWidth
|
|
implicitHeight: textObj.implicitHeight
|
|
|
|
Text {
|
|
id: textObj
|
|
anchors.fill: parent
|
|
text: parent.text
|
|
}
|
|
}
|
|
|
|
// AnotherComponent.qml
|
|
Item {
|
|
MyText {
|
|
// The `text` property of `MyText` is required, so we must set it.
|
|
text: "Hello World!"
|
|
|
|
// `anchors` is a property of `Item` which `Rectangle` subclasses,
|
|
// so it is available on MyText.
|
|
anchors.centerIn: parent
|
|
|
|
// `color` is a property of `Rectangle`. Even though MyText sets it
|
|
// to "red", we can override it here.
|
|
color: "blue"
|
|
|
|
// `textObj` is has an `id` within MyText.qml but is not a property
|
|
// so we cannot access it.
|
|
textObj.color: "red" // illegal
|
|
}
|
|
}
|
|
```
|
|
|
|
##### Singletons
|
|
QML Types can be easily made into a singleton, meaning there is only one instance
|
|
of the type.
|
|
|
|
To make a type a singleton, put `pragma Singleton` at the top of the file.
|
|
To ensure it behaves correctly with quickshell you should also make
|
|
[Singleton](/docs/types/quickshell/singleton) the root item of your type.
|
|
|
|
```qml
|
|
pragma Singleton
|
|
import ...
|
|
|
|
Singleton { ... }
|
|
```
|
|
|
|
once a type is a singleton, its members can be accessed by name from neighboring
|
|
files.
|
|
|
|
## Concepts
|
|
|
|
### Reactive bindings
|
|
<span class="small">This section assumes knowledge of:
|
|
[Properties](#properties), [Signals](#signals), and [Functions](#functions).
|
|
See also the [Qt documentation](https://doc.qt.io/qt-6/qtqml-syntax-propertybinding.html).
|
|
</span>
|
|
|
|
Reactivity is when a property is updated based on updates to another property.
|
|
Every time one of the properties in a binding change, the binding is re-evaluated
|
|
and the bound property takes the new result. Any bindings that depend on that property
|
|
are then re-evaluated and so forth.
|
|
|
|
Bindings can be created in two different ways:
|
|
|
|
##### Automatic bindings
|
|
A reactive binding occurs automatically when you use one or more properties in the definition
|
|
of another property. .
|
|
|
|
```qml
|
|
Item {
|
|
property int clicks: 0
|
|
|
|
Button {
|
|
text: `clicks: ${clicks}`
|
|
onClicked: clicks += 1
|
|
}
|
|
}
|
|
```
|
|
|
|
In this example, the button's `text` property is re-evaluated every time the button is clicked, because
|
|
the `clicks` property has changed.
|
|
|
|
###### Avoiding creation
|
|
To avoid creating a binding, do not use any other properties in the definition of a property.
|
|
|
|
You can use the `Component.onCompleted` signal to set a value using a property without creating a binding,
|
|
as assignments to properties do not create binding.
|
|
```qml
|
|
Item {
|
|
property string theProperty: "initial value"
|
|
|
|
Text {
|
|
// text: "Right now, theProperty is: " + theProperty
|
|
Component.onCompleted: text = "At creation time, theProperty is: " + theProperty
|
|
}
|
|
}
|
|
```
|
|
|
|
##### Manual bindings
|
|
Sometimes (not often) you need to create a binding inside of a function, signal, or expression.
|
|
If you need to change or attach a binding at runtime, the `Qt.binding` function can be used to
|
|
create one.
|
|
|
|
The `Qt.binding` function takes another function as an argument, and when assigned to a property,
|
|
the property will use that function as its binding expression.
|
|
|
|
```qml
|
|
Item {
|
|
Text {
|
|
id: boundText
|
|
text: "not bound to anything"
|
|
}
|
|
|
|
Button {
|
|
text: "bind the above text"
|
|
onClicked: {
|
|
if (boundText.text == "not bound to anything") {
|
|
text = "press me";
|
|
boundText.text = Qt.binding(() => `button is pressed: ${this.pressed}`);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
In this example, `boundText`'s `text` property is bound to the button's pressed state
|
|
when the button is first clicked. When you press or unpress the button the text will
|
|
be updated.
|
|
|
|
##### Removing bindings
|
|
To remove a binding, just assign a new value to the property without using `Qt.binding`.
|
|
|
|
```qml
|
|
Item {
|
|
Text {
|
|
id: boundText
|
|
text: `button is pressed: ${theButton.pressed}`
|
|
}
|
|
|
|
Button {
|
|
id: theButton
|
|
text: "break the binding"
|
|
onClicked: boundText.text = `button was pressed at the time the binding was broken: ${pressed}`
|
|
}
|
|
}
|
|
```
|
|
|
|
When the button is first pressed, the text will be updated, but once `onClicked` fires
|
|
the text will be unbound, and even though it contains a reference to the `pressed` property,
|
|
it will not be updated further by the binding.
|
|
|
|
### Lazy loading
|
|
|
|
Often not all of your interface needs to load immediately. By default the QML
|
|
engine initializes every object in the scene before showing anything onscreen.
|
|
For parts of the interface you don't need to be immediately visible, load them
|
|
asynchronously using a [LazyLoader](/docs/types/quickshell/lazyloader).
|
|
See its documentation for more information.
|
|
|
|
#### Components
|
|
|
|
Another delayed loading mechanism is the [Component](https://doc.qt.io/qt-6/qml-qtqml-component.html) type.
|
|
This type can be used to create multiple instances of objects or lazily load them. It's used by types such
|
|
as [Repeater](https://doc.qt.io/qt-6/qml-qtquick-repeater.html)
|
|
and [Quickshell.Variants](/docs/types/quickshell/variants)
|
|
to create instances of a component at runtime.
|