quickshell/src/core/socket.cpp

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#include "socket.hpp"
#include <utility>
#include <qfile.h>
#include <qlocalserver.h>
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#include <qlocalsocket.h>
#include <qlogging.h>
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#include <qobject.h>
#include <qqmlcomponent.h>
#include <qqmlengine.h>
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#include <qtmetamacros.h>
#include "datastream.hpp"
void Socket::setSocket(QLocalSocket* socket) {
if (this->socket != nullptr) this->socket->deleteLater();
this->socket = socket;
if (socket != nullptr) {
socket->setParent(this);
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// clang-format off
QObject::connect(this->socket, &QLocalSocket::connected, this, &Socket::onSocketConnected);
QObject::connect(this->socket, &QLocalSocket::disconnected, this, &Socket::onSocketDisconnected);
QObject::connect(this->socket, &QLocalSocket::errorOccurred, this, &Socket::error);
QObject::connect(this->socket, &QLocalSocket::readyRead, this, &DataStream::onBytesAvailable);
// clang-format on
if (socket->isOpen()) this->onSocketConnected();
}
}
QString Socket::path() const { return this->mPath; }
void Socket::setPath(QString path) {
if ((this->connected && !this->disconnecting) || path == this->mPath) return;
this->mPath = std::move(path);
emit this->pathChanged();
if (this->targetConnected && this->socket == nullptr) this->connectPathSocket();
}
void Socket::onSocketConnected() {
this->connected = true;
this->targetConnected = false;
this->disconnecting = false;
emit this->connectionStateChanged();
}
void Socket::onSocketDisconnected() {
this->connected = false;
this->disconnecting = false;
this->socket->deleteLater();
this->socket = nullptr;
emit this->connectionStateChanged();
if (this->targetConnected) this->connectPathSocket();
}
bool Socket::isConnected() const { return this->connected; }
void Socket::setConnected(bool connected) {
this->targetConnected = connected;
if (!connected) {
if (this->socket != nullptr && !this->disconnecting) {
this->disconnecting = true;
this->socket->disconnectFromServer();
}
} else if (this->socket == nullptr) this->connectPathSocket();
}
QIODevice* Socket::ioDevice() const { return this->socket; }
void Socket::connectPathSocket() {
if (!this->mPath.isEmpty()) {
auto* socket = new QLocalSocket();
socket->setServerName(this->mPath);
this->setSocket(socket);
this->socket->connectToServer(QIODevice::ReadWrite);
}
}
void Socket::write(const QString& data) {
if (this->socket != nullptr) {
this->socket->write(data.toUtf8());
}
}
SocketServer::~SocketServer() { this->disableServer(); }
void SocketServer::onPostReload() {
this->postReload = true;
if (this->isActivatable()) this->enableServer();
}
bool SocketServer::isActive() const { return this->server != nullptr; }
void SocketServer::setActive(bool active) {
this->activeTarget = active;
if (active == (this->server != nullptr)) return;
if (active) {
if (this->isActivatable()) this->enableServer();
} else this->disableServer();
}
QString SocketServer::path() const { return this->mPath; }
void SocketServer::setPath(QString path) {
if (this->mPath == path) return;
this->mPath = std::move(path);
emit this->pathChanged();
if (this->isActivatable()) this->enableServer();
}
QQmlComponent* SocketServer::handler() const { return this->mHandler; }
void SocketServer::setHandler(QQmlComponent* handler) {
if (this->mHandler != nullptr) this->mHandler->deleteLater();
this->mHandler = handler;
if (handler != nullptr) {
handler->setParent(this);
}
}
bool SocketServer::isActivatable() {
return this->server == nullptr && this->postReload && this->activeTarget && !this->mPath.isEmpty()
&& this->handler() != nullptr;
}
void SocketServer::enableServer() {
this->disableServer();
this->server = new QLocalServer(this);
QObject::connect(
this->server,
&QLocalServer::newConnection,
this,
&SocketServer::onNewConnection
);
if (!this->server->listen(this->mPath)) {
qWarning() << "could not start socket server at" << this->mPath;
this->disableServer();
}
this->activeTarget = false;
emit this->activeStatusChanged();
}
void SocketServer::disableServer() {
auto wasActive = this->server != nullptr;
if (this->server != nullptr) {
for (auto* socket: this->mSockets) {
socket->deleteLater();
}
this->mSockets.clear();
this->server->deleteLater();
this->server = nullptr;
}
if (this->mPath != nullptr) {
if (QFile::exists(this->mPath) && !QFile::remove(this->mPath)) {
qWarning() << "failed to delete socket file at" << this->mPath;
}
}
if (wasActive) emit this->activeStatusChanged();
}
void SocketServer::onNewConnection() {
if (auto* connection = this->server->nextPendingConnection()) {
auto* instanceObj = this->mHandler->create(QQmlEngine::contextForObject(this));
auto* instance = qobject_cast<Socket*>(instanceObj);
if (instance == nullptr) {
qWarning() << "SocketServer.handler does not create a Socket. Dropping connection.";
if (instanceObj != nullptr) instanceObj->deleteLater();
connection->deleteLater();
return;
}
this->mSockets.append(instance);
instance->setParent(this);
if (instance->isConnected()) {
qWarning() << "SocketServer.handler created a socket with an existing connection. Dropping "
"new connection.";
connection->deleteLater();
} else {
instance->setSocket(connection);
}
}
}