guide: add intro
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content/docs/configuration/intro.md
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content/docs/configuration/intro.md
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title = "Introduction"
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+++
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This page will walk you through the process of creating a simple bar/panel, and
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introduce you to all the basic concepts involved.
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There are many links to the [QML Overview](../qml-overview)
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and [Type Reference](/docs/types) which you should follow if you don't
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fully understand the concepts involved.
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## Shell Files
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Every quickshell instance starts from a shell root file, conventionally named `shell.qml`.
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The default path is `~/.config/quickshell/shell.qml`.
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(where `~/.config` can be substituted with `$XDG_CONFIG_HOME` if present.)
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Each shell file starts with the shell root object. Only one may exist per configuration.
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```qml {filename="~/.config/quickshell/shell.qml"}
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import Quickshell
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ShellRoot {
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// ...
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}
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```
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The shell root is not a visual element but instead contains all of the visual
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and non visual objects in your shell. You can have multiple different shells
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with shared components and different shell roots.
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{{% details title="Shell search paths and manifests" closed="true" %}}
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Quickshell can be launched with configurations in locations other than the default one.
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The `-p` or `--path` option will launch the shell root at the given path.
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It will also accept folders with a `shell.qml` file in them.
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It can also be specified via the `QS_CONFIG_PATH` environment variable.
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The `-c` or `--config` option will launch a configuration from the current manifest,
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or if no manifest is specified, a subfolder of quickshell's base path.
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It can also be specified via the `QS_CONFIG_NAME` environment variable.
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The base path defaults to `~/.config/quickshell`, but can be changed using
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the `QS_BASE_PATH` environment variable.
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The `-m` or `--manifest` option specifies the quickshell manifest to read configs
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from. When used with `-c`, the config will be chosen by name from the manifest.
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It can also be specified via the `QS_MANIFEST` environment variable.
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The manifest path defaults to `~/.config/quickshell/manifest.conf` and is a list
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of `name = path` pairs where path can be relative or absolute.
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Lines starting with `#` are comments.
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```properties
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# ~/.config/quickshell/manifest.conf
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myconf1 = myconf
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myconf2 = ./myconf
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myconf3 = myconf/shell.nix
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myconf4 = ~/.config/quickshell/myconf
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```
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You can use `quickshell --current` to print the current values of any of these
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options and what set them.
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{{% /details %}}
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## Creating Windows
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Quickshell has two main window types available,
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[PanelWindow](/docs/types/quickshell/panelwindow) for bars and widgets, and
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[FloatingWindow](/docs/types/quickshell/floatingwindow) for standard desktop windows.
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We'll start with an example:
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```qml
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import Quickshell // for ShellRoot and PanelWindow
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import QtQuick // for Text
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ShellRoot {
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PanelWindow {
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anchors {
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top: true
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left: true
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right: true
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}
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height: 30
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Text {
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// center the bar in its parent component (the window)
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anchors.centerIn: parent
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text: "hello world"
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}
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}
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}
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```
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The above example creates a bar/panel on your currently focused monitor with
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a centered piece of [text](https://doc.qt.io/qt-6/qml-qtquick-text.html). It will also reserve space for itself on your monitor.
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More information about available properties is available in the [type reference](/docs/types/quickshell/panelwindow).
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## Running a process
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Now that we have a piece of text, what if it did something useful?
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To start with lets make a clock. To get the time we'll use the `date` command.
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We can use a [Process](/docs/types/quickshell.io/process) object to run commands
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and return their results.
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We'll listen to the [DataStreamParser.read](/docs/types/quickshell.io/datastreamparser/#signal.read)
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[signal](/docs/configuration/qml-overview/#signals) emitted by
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[SplitParser](/docs/types/quickshell.io/splitparser/) using a
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[signal handler](/docs/configuration/qml-overview/#signal-handlers)
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to update the text on the clock.
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{{< callout type="info" >}}
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Note: Quickshell live-reloads your code. You can leave it open and edit the
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original file. The panel will reload when you save it.
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{{< /callout >}}
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```qml
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import Quickshell
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import Quickshell.Io // for Process
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import QtQuick
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ShellRoot {
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PanelWindow {
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anchors {
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top: true
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left: true
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right: true
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}
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height: 30
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Text {
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// give the text an ID we can refer to elsewhere in the file
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id: clock
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anchors.centerIn: parent
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// create a process management object
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Process {
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// the command it will run, every argument is its own string
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command: ["date"]
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// run the command immediately
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running: true
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// process the stdout stream using a SplitParser
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// which returns chunks of output after a delimiter
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stdout: SplitParser {
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// listen for the read signal, which returns the data that was read
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// from stdout, then write that data to the clock's text property
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onRead: data => clock.text = data
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}
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}
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}
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}
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}
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```
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## Running code at an interval
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With the above example, your bar should now display the time, but it isn't updating!
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Let's use a [Timer](https://doc.qt.io/qt-6/qml-qtqml-timer.html) fix that.
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```qml
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import Quickshell
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import Quickshell.Io
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import QtQuick
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ShellRoot {
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PanelWindow {
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anchors {
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top: true
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left: true
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right: true
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}
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height: 30
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Text {
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id: clock
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anchors.centerIn: parent
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Process {
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// give the process object an id so we can talk
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// about it from the timer
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id: dateProc
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command: ["date"]
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running: true
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stdout: SplitParser {
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onRead: data => clock.text = data
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}
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}
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// use a timer to rerun the process at an interval
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Timer {
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// 1000 milliseconds is 1 second
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interval: 1000
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// start the timer immediately
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running: true
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// run the timer again when it ends
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repeat: true
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// when the timer is triggered, set the running property of the
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// process to true, which reruns it if stopped.
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onTriggered: dateProc.running = true
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}
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}
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}
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}
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```
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## Reuseable components
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If you have multiple monitors you might have noticed that your bar
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is only on one of them. If not, you'll still want to **follow this section
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to make sure your bar dosen't disappear if your monitor disconnects**.
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We can use a [Variants](http://localhost:1313/docs/types/quickshell/variants/)
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object to create instances of *non widget items*.
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(See [Repeater](https://doc.qt.io/qt-6/qml-qtquick-repeater.html) for doing
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something similar with visual items.)
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The `Variants` type creates instances of a
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[Component](https://doc.qt.io/qt-6/qml-qtqml-component.html) based on a data model
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you supply. (A component is a re-usable tree of objects.)
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The most common use of `Variants` in a shell is to create instances of
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a window (your bar) based on your monitor list (the data model).
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Variants will inject the properties in the data model directly into the component,
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meaning we can easily set the screen property of our bar
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(See [Window.screen](/docs/types/quickshell/qswindow/#prop.screen).)
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```qml
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import Quickshell
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import Quickshell.Io
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import QtQuick
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ShellRoot {
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Variants {
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variants: {
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// get the list of screens from the Quickshell singleton
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const screens = Quickshell.screens;
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// transform the screen list into a list of objects with
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// screen variables, which will be set for each created object
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const variants = screens.map(screen => {
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return { screen: screen };
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});
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return variants;
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}
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component: Component {
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PanelWindow {
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// the screen property will be injected into the window,
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// so each bar displays on the right monitor
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anchors {
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top: true
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left: true
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right: true
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}
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height: 30
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Text {
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id: clock
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anchors.centerIn: parent
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Process {
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id: dateProc
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command: ["date"]
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running: true
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stdout: SplitParser {
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onRead: data => clock.text = data
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}
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}
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Timer {
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interval: 1000
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running: true
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repeat: true
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onTriggered: dateProc.running = true
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}
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}
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}
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}
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}
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}
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```
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<span class="small">See also:
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[Property Bindings](/docs/configuration/qml-overview/#property-bindings),
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[Variants.component](/docs/types/quickshell/variants/#prop.component),
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[Quickshell.screens](/docs/types/quickshell/quickshell/#prop.screens),
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[Array.map](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map)
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</span>
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With this example, bars will be created and destroyed as you plug and unplug them,
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due to the reactive nature of the
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[Quickshell.screens](/docs/types/quickshell/quickshell/#prop.screens) property.
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(See: [Reactive Bindings](/docs/configuration/qml-overview/#reactive-bindings).)
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Now there's an important problem you might have noticed: when the window
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is created multiple times we also make a new Process and Timer. We can fix
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this by moving the Process and Timer outside of the window.
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{{< callout type="error" >}}
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This code will not work correctly.
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{{< /callout >}}
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```qml
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import Quickshell
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import Quickshell.Io
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import QtQuick
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ShellRoot {
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Variants {
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variants: Quickshell.screens.map(screen => ({ screen }))
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component: Component {
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PanelWindow {
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anchors {
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top: true
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left: true
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right: true
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}
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height: 30
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Text {
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id: clock
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anchors.centerIn: parent
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}
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}
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}
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}
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Process {
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id: dateProc
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command: ["date"]
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running: true
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stdout: SplitParser {
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onRead: data => clock.text = data
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}
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}
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Timer {
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interval: 1000
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running: true
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repeat: true
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onTriggered: dateProc.running = true
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}
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}
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```
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However there is a problem with naively moving the Process and Timer
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out of the component.
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*What about the `clock` that the process references?*
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If you run the above example you'll see something like this in the console every second:
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```
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file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
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file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
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file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
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file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
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file:///home/name/.config/quickshell/shell.qml:33: ReferenceError: clock is not defined
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```
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This is because the `clock` object, even though it has an ID, cannot be referenced
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outside of its component. Remember, components can be created *any number of times*,
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including zero, so `clock` may not exist or there may be more than one, meaning
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there isn't an object to refer to from here.
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We can fix it with a [Property Definition](/docs/configuration/qml-overview/#property-definitions).
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We can define a property inside of the ShellRoot and reference it from the clock
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text instead. Due to QML's [Reactive Bindings](/docs/configuration/qml-overview/#reactive-bindings),
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the clock text will be updated when we update the property for every clock that
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currently exists.
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```qml
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import Quickshell
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import Quickshell.Io
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import QtQuick
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ShellRoot {
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id: root
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// add a property in the root
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property string time;
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Variants {
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variants: Quickshell.screens.map(screen => ({ screen }))
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component: Component {
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PanelWindow {
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anchors {
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top: true
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left: true
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right: true
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}
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height: 30
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Text {
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// remove the id as we don't need it anymore
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anchors.centerIn: parent
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// bind the text to the root's time property
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text: root.time
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}
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}
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}
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}
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Process {
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id: dateProc
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command: ["date"]
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running: true
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stdout: SplitParser {
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// update the property instead of the clock directly
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onRead: data => root.time = data
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}
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}
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Timer {
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interval: 1000
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running: true
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repeat: true
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onTriggered: dateProc.running = true
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}
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}
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```
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Now we've fixed the problem so there's nothing actually wrong with the
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above code, but we can make it more concise:
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1. `Component`s can be defined implicitly, meaning we can remove the
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component wrapping the window and place the window directly into the
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`component` property.
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2. The [Variants.component](/docs/types/quickshell/variants/#prop.component)
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property is a [Default Property](/docs/configuration/qml-overview/#the-default-property),
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which means we can skip the `component: ` part of the assignment.
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We're already using [ShellRoot](/docs/types/quickshell/shellroot/)'s
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default property to store our Variants, Process, and Timer components
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among other things.
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3. The ShellRoot dosen't actually need an `id` property to talk about
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the time property, as it is the outermost object in the file which
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has [special scoping rules](/docs/configuration/qml-overview/#property-access-scopes).
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This is what our shell looks like with the above (optional) cleanup:
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```qml
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import Quickshell
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import Quickshell.Io
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import QtQuick
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ShellRoot {
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property string time;
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Variants {
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variants: Quickshell.screens.map(screen => ({ screen }))
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PanelWindow {
|
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anchors {
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top: true
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left: true
|
||||
right: true
|
||||
}
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||||
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height: 30
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Text {
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anchors.centerIn: parent
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// now just time instead of root.time
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text: time
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}
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}
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}
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Process {
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id: dateProc
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||||
command: ["date"]
|
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running: true
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||||
|
||||
stdout: SplitParser {
|
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// now just time instead of root.time
|
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onRead: data => time = data
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}
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}
|
||||
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||||
Timer {
|
||||
interval: 1000
|
||||
running: true
|
||||
repeat: true
|
||||
onTriggered: dateProc.running = true
|
||||
}
|
||||
}
|
||||
```
|
|
@ -141,7 +141,7 @@ specifying a version at least when importing quickshell modules.
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|||
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||||
#### Implicit imports
|
||||
|
||||
The QML engine will automatically import any [types](#types) in neighboring files
|
||||
The QML engine will automatically import any [types](#creating-types) in neighboring files
|
||||
with names that start with an uppercase letter.
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||||
|
||||
```
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||||
|
@ -222,10 +222,9 @@ Properties can be defined inside of objects with the following syntax:
|
|||
[required] [readonly] [default] property <type> <name>[: binding]
|
||||
```
|
||||
|
||||
- `required` forces users of this type to assign this property. See [Types](#types) for details.
|
||||
- `required` forces users of this type to assign this property. See [Creating Types](#creating-types) for details.
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- `readonly` makes the property not assignable. Its binding will still be [reactive](#reactive-bindings).
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||||
- `default` makes the property the default property of this type. See [Types](#types)
|
||||
for details.
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||||
- `default` makes the property the [default property](#the-default-property) of this type.
|
||||
- `type` is the type of the property. You can use `var` if you don't know or don't care but be aware that `var` will
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||||
allow any value type.
|
||||
- `name` is the name that the property is known as. It cannot start with an uppercase letter.
|
||||
|
@ -247,6 +246,39 @@ Item {
|
|||
Defining a property with the same name as one provided by the current object will override
|
||||
the property of the type it is derived from in the current context.
|
||||
|
||||
##### The default property
|
||||
|
||||
Types can have a *default property* which must accept either an object or a list of objects.
|
||||
|
||||
The default property will allow you to assign a value to it without using the name of the property:
|
||||
```qml
|
||||
Item {
|
||||
// normal property
|
||||
foo: 3
|
||||
|
||||
// this item is assigned to the outer object's default property
|
||||
Item {
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If the default property is a list, you can put multiple objects into it the same way as you
|
||||
would put a single object in:
|
||||
```qml
|
||||
Item {
|
||||
// normal property
|
||||
foo: 3
|
||||
|
||||
// this item is assigned to the outer object's default property
|
||||
Item {
|
||||
}
|
||||
|
||||
// this one is too
|
||||
Item {
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
##### The `id` property
|
||||
|
||||
Every object has a special property called `id` that can be assigned to give
|
||||
|
@ -642,6 +674,22 @@ Item {
|
|||
}
|
||||
```
|
||||
|
||||
##### Singletons
|
||||
QML Types can be easily made into a singleton, meaning there is only one instance
|
||||
of the type.
|
||||
|
||||
To make a type a singleton, put `pragma Singleton` at the top of the file.
|
||||
|
||||
```qml
|
||||
pragma Singleton
|
||||
import ...
|
||||
|
||||
Item { ... }
|
||||
```
|
||||
|
||||
once a type is a singleton, its members can be accessed by name from neighboring
|
||||
files.
|
||||
|
||||
## Concepts
|
||||
|
||||
### Reactive bindings
|
||||
|
|
Loading…
Reference in a new issue