overview: update lazy loading section to reference new LazyLoader
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					 2 changed files with 7 additions and 10 deletions
				
			
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					@ -798,12 +798,9 @@ it will not be updated further by the binding.
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Often not all of your interface needs to load immediately. By default the QML
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					Often not all of your interface needs to load immediately. By default the QML
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engine initializes every object in the scene before showing anything onscreen.
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					engine initializes every object in the scene before showing anything onscreen.
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For parts of the interface you don't need to load immediately, you should
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					For parts of the interface you don't need to be immediately visible, load them
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load them lazily to make your interface load faster.
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					asynchronously using a [LazyLoader](/docs/types/quickshell/lazyloader).
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					See its documentation for more information.
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The [Loader](https://doc.qt.io/qt-6/qml-qtquick-loader.html) type can help with
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this, by loading in external files or creating components at runtime. Check its
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documentation for more information.
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#### Components
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					#### Components
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								flake.lock
									
										
									
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								flake.lock
									
										
									
										generated
									
									
									
								
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					@ -22,11 +22,11 @@
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        ]
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					        ]
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      },
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					      },
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      "locked": {
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					      "locked": {
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        "lastModified": 1710416907,
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					        "lastModified": 1710851744,
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        "narHash": "sha256-prul6TG6uCKedEq3X4MGErzjWTRRAWsTDnCuCgQtDNY=",
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					        "narHash": "sha256-chglsLRxjBDgnI53NNdiPdFbKxOy/NF75uDTurApao0=",
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        "ref": "refs/heads/master",
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					        "ref": "refs/heads/master",
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        "rev": "41803ee2355d081f446c335339060e4f060949cf",
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					        "rev": "518977932d2d774b26ee339c13c8dc60ac7c0b66",
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        "revCount": 117,
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					        "revCount": 121,
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        "type": "git",
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					        "type": "git",
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        "url": "https://git.outfoxxed.me/outfoxxed/quickshell"
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					        "url": "https://git.outfoxxed.me/outfoxxed/quickshell"
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      },
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					      },
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