forked from quickshell/quickshell
176 lines
5.7 KiB
C++
176 lines
5.7 KiB
C++
#pragma once
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#include <qcontainerfwd.h>
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#include <qjsengine.h>
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#include <qobject.h>
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#include <qqmlengine.h>
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#include <qqmlintegration.h>
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#include <qqmllist.h>
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#include <qscreen.h>
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#include <qtmetamacros.h>
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#include <qtypes.h>
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#include <qvariant.h>
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#include "qmlscreen.hpp"
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///! Accessor for some options under the Quickshell type.
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class QuickshellSettings: public QObject {
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Q_OBJECT;
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// clang-format off
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/// Quickshell's working directory. Defaults to whereever quickshell was launched from.
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Q_PROPERTY(QString workingDirectory READ workingDirectory WRITE setWorkingDirectory NOTIFY workingDirectoryChanged);
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/// If true then the configuration will be reloaded whenever any files change.
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/// Defaults to true.
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Q_PROPERTY(bool watchFiles READ watchFiles WRITE setWatchFiles NOTIFY watchFilesChanged);
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// clang-format on
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QML_ELEMENT;
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QML_UNCREATABLE("singleton");
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public:
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QuickshellSettings();
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[[nodiscard]] QString workingDirectory() const;
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void setWorkingDirectory(QString workingDirectory);
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[[nodiscard]] bool watchFiles() const;
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void setWatchFiles(bool watchFiles);
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[[nodiscard]] bool quitOnLastClosed() const;
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void setQuitOnLastClosed(bool exitOnLastClosed);
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static QuickshellSettings* instance();
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static void reset();
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signals:
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/// Sent when the last window is closed.
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///
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/// To make the application exit when the last window is closed run `Qt.quit()`.
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void lastWindowClosed();
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void workingDirectoryChanged();
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void watchFilesChanged();
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private:
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bool mWatchFiles = true;
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};
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class QuickshellTracked: public QObject {
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Q_OBJECT;
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public:
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QuickshellTracked();
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QVector<QuickshellScreenInfo*> screens;
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QuickshellScreenInfo* screenInfo(QScreen* screen) const;
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static QuickshellTracked* instance();
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private slots:
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void updateScreens();
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signals:
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void screensChanged();
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};
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class QuickshellGlobal: public QObject {
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Q_OBJECT;
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// clang-format off
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/// Quickshell's process id.
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Q_PROPERTY(qint32 processId READ processId CONSTANT);
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/// All currently connected screens.
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///
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/// This property updates as connected screens change.
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///
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/// #### Reusing a window on every screen
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/// ```qml
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/// ShellRoot {
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/// Variants {
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/// // see Variants for details
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/// variants: Quickshell.screens
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/// PanelWindow {
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/// property var modelData
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/// screen: modelData
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/// }
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/// }
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/// }
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/// ```
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///
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/// This creates an instance of your window once on every screen.
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/// As screens are added or removed your window will be created or destroyed on those screens.
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Q_PROPERTY(QQmlListProperty<QuickshellScreenInfo> screens READ screens NOTIFY screensChanged);
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/// The full path to the root directory of your shell.
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///
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/// The root directory is the folder containing the entrypoint to your shell, often referred
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/// to as `shell.qml`.
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Q_PROPERTY(QString shellRoot READ shellRoot CONSTANT);
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/// Quickshell's working directory. Defaults to whereever quickshell was launched from.
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Q_PROPERTY(QString workingDirectory READ workingDirectory WRITE setWorkingDirectory NOTIFY workingDirectoryChanged);
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/// If true then the configuration will be reloaded whenever any files change.
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/// Defaults to true.
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Q_PROPERTY(bool watchFiles READ watchFiles WRITE setWatchFiles NOTIFY watchFilesChanged);
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// clang-format on
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QML_SINGLETON;
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QML_NAMED_ELEMENT(Quickshell);
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public:
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[[nodiscard]] qint32 processId() const;
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QQmlListProperty<QuickshellScreenInfo> screens();
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/// Reload the shell.
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///
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/// `hard` - perform a hard reload. If this is false, Quickshell will attempt to reuse windows
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/// that already exist. If true windows will be recreated.
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///
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/// See @@Reloadable for more information on what can be reloaded and how.
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Q_INVOKABLE void reload(bool hard);
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/// Returns the string value of an environment variable or null if it is not set.
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Q_INVOKABLE QVariant env(const QString& variable);
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/// Returns a string usable for a @@QtQuick.Image.source for a given system icon.
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///
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/// > [!INFO] By default, icons are loaded from the theme selected by the qt platform theme,
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/// > which means they should match with all other qt applications on your system.
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/// >
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/// > If you want to use a different icon theme, you can put `//@ pragma IconTheme <name>`
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/// > at the top of your root config file or set the `QS_ICON_THEME` variable to the name
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/// > of your icon theme.
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Q_INVOKABLE static QString iconPath(const QString& icon);
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/// Setting the `check` parameter of `iconPath` to true will return an empty string
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/// if the icon does not exist, instead of an image showing a missing texture.
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Q_INVOKABLE static QString iconPath(const QString& icon, bool check);
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/// Setting the `fallback` parameter of `iconPath` will attempt to load the fallback
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/// icon if the requested one could not be loaded.
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Q_INVOKABLE static QString iconPath(const QString& icon, const QString& fallback);
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[[nodiscard]] QString shellRoot() const;
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[[nodiscard]] QString workingDirectory() const;
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void setWorkingDirectory(QString workingDirectory);
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[[nodiscard]] bool watchFiles() const;
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void setWatchFiles(bool watchFiles);
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static QuickshellGlobal* create(QQmlEngine* engine, QJSEngine* /*unused*/);
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signals:
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/// Sent when the last window is closed.
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///
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/// To make the application exit when the last window is closed run `Qt.quit()`.
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void lastWindowClosed();
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/// The reload sequence has completed successfully.
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void reloadCompleted();
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/// The reload sequence has failed.
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void reloadFailed(QString errorString);
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void screensChanged();
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void workingDirectoryChanged();
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void watchFilesChanged();
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private:
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QuickshellGlobal(QObject* parent = nullptr);
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static qsizetype screensCount(QQmlListProperty<QuickshellScreenInfo>* prop);
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static QuickshellScreenInfo* screenAt(QQmlListProperty<QuickshellScreenInfo>* prop, qsizetype i);
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};
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