forked from quickshell/quickshell
refactor(wayland): seperate cmake files for modularity
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28 changed files with 32 additions and 33 deletions
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#pragma once
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#include <qcontainerfwd.h>
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#include <qobject.h>
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#include <qqmlintegration.h>
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#include <qqmllist.h>
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#include <qtmetamacros.h>
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#include <qtypes.h>
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#include "qmlscreen.hpp"
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class QuickShellGlobal: public QObject {
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Q_OBJECT;
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/// All currently connected screens.
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///
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/// This property updates as connected screens change.
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///
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/// #### Reusing a window on every screen
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/// ```qml
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/// ShellRoot {
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/// Variants {
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/// ShellWindow {
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/// // ...
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/// }
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///
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/// // see Variants for details
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/// variants: QuickShell.screens.map(screen => ({ screen }))
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/// }
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/// }
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/// ```
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///
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/// This creates an instance of your window once on every screen.
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/// As screens are added or removed your window will be created or destroyed on those screens.
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Q_PROPERTY(QQmlListProperty<QuickShellScreenInfo> screens READ screens NOTIFY screensChanged);
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QML_SINGLETON;
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QML_NAMED_ELEMENT(QuickShell);
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public:
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QuickShellGlobal(QObject* parent = nullptr);
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QQmlListProperty<QuickShellScreenInfo> screens();
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/// Reload the shell from the [ShellRoot].
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///
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/// `hard` - perform a hard reload. If this is false, QuickShell will attempt to reuse windows
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/// that already exist. If true windows will be recreated.
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///
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/// See [Reloadable] for more information on what can be reloaded and how.
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///
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/// [Reloadable]: ../reloadable
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Q_INVOKABLE void reload(bool hard);
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signals:
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void screensChanged();
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public slots:
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void updateScreens();
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private:
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static qsizetype screensCount(QQmlListProperty<QuickShellScreenInfo>* prop);
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static QuickShellScreenInfo* screenAt(QQmlListProperty<QuickShellScreenInfo>* prop, qsizetype i);
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QVector<QuickShellScreenInfo*> mScreens;
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};
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