forked from quickshell/quickshell
refactor(wayland): seperate cmake files for modularity
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28 changed files with 32 additions and 33 deletions
190
src/core/proxywindow.hpp
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190
src/core/proxywindow.hpp
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#pragma once
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#include <qcolor.h>
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#include <qcontainerfwd.h>
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#include <qevent.h>
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#include <qnamespace.h>
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#include <qobject.h>
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#include <qqmllist.h>
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#include <qqmlparserstatus.h>
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#include <qquickitem.h>
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#include <qquickwindow.h>
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#include <qtmetamacros.h>
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#include <qtypes.h>
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#include "qmlscreen.hpp"
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#include "region.hpp"
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#include "reload.hpp"
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// Proxy to an actual window exposing a limited property set with the ability to
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// transfer it to a new window.
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///! Base class for reloadable windows
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/// Base class for reloadable windows. See [ShellWindow] and [FloatingWindow]
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///
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/// [ShellWindow]: ../shellwindow
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/// [FloatingWindow]: ../floatingwindow
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class ProxyWindowBase: public Reloadable {
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Q_OBJECT;
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/// The QtQuick window backing this window.
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///
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/// > [!WARNING] Do not expect values set via this property to work correctly.
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/// > Values set this way will almost certainly misbehave across a reload, possibly
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/// > even without one.
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/// >
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/// > Use **only** if you know what you are doing.
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Q_PROPERTY(QQuickWindow* _backingWindow READ backingWindow);
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Q_PROPERTY(QQuickItem* contentItem READ contentItem);
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/// If the window is shown or hidden. Defaults to true.
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Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged);
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Q_PROPERTY(qint32 width READ width WRITE setWidth NOTIFY widthChanged);
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Q_PROPERTY(qint32 height READ height WRITE setHeight NOTIFY heightChanged);
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/// The screen that the window currently occupies.
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///
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/// > [!INFO] This cannot be changed while the window is visible.
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Q_PROPERTY(QuickShellScreenInfo* screen READ screen WRITE setScreen NOTIFY screenChanged);
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/// The background color of the window. Defaults to white.
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///
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/// > [!WARNING] This seems to behave weirdly when using transparent colors on some systems.
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/// > Using a colored content item over a transparent window is the recommended way to work around this:
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/// > ```qml
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/// > ProxyWindow {
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/// > Rectangle {
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/// > anchors.fill: parent
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/// > color: "#20ffffff"
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/// >
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/// > // your content here
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/// > }
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/// > }
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/// > ```
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Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged);
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/// The clickthrough mask. Defaults to null.
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///
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/// If non null then the clickable areas of the window will be determined by the provided region.
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///
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/// ```qml
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/// ShellWindow {
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/// // The mask region is set to `rect`, meaning only `rect` is clickable.
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/// // All other clicks pass through the window to ones behind it.
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/// mask: Region { item: rect }
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///
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/// Rectangle {
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/// id: rect
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///
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/// anchors.centerIn: parent
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/// width: 100
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/// height: 100
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/// }
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/// }
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/// ```
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///
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/// If the provided region's intersection mode is `Combine` (the default),
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/// then the region will be used as is. Otherwise it will be applied on top of the window region.
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///
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/// For example, setting the intersection mode to `Xor` will invert the mask and make everything in
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/// the mask region not clickable and pass through clicks inside it through the window.
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///
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/// ```qml
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/// ShellWindow {
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/// // The mask region is set to `rect`, but the intersection mode is set to `Xor`.
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/// // This inverts the mask causing all clicks inside `rect` to be passed to the window
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/// // behind this one.
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/// mask: Region { item: rect; intersection: Intersection.Xor }
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///
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/// Rectangle {
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/// id: rect
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///
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/// anchors.centerIn: parent
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/// width: 100
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/// height: 100
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/// }
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/// }
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/// ```
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Q_PROPERTY(PendingRegion* mask READ mask WRITE setMask NOTIFY maskChanged);
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Q_PROPERTY(QQmlListProperty<QObject> data READ data);
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Q_CLASSINFO("DefaultProperty", "data");
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QML_ELEMENT;
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QML_UNCREATABLE("use ShellWindow or FloatingWindow");
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public:
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explicit ProxyWindowBase(QObject* parent = nullptr);
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~ProxyWindowBase() override;
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ProxyWindowBase(ProxyWindowBase&) = delete;
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ProxyWindowBase(ProxyWindowBase&&) = delete;
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void operator=(ProxyWindowBase&) = delete;
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void operator=(ProxyWindowBase&&) = delete;
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void onReload(QObject* oldInstance) override;
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virtual void setupWindow();
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// Disown the backing window and delete all its children.
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virtual QQuickWindow* disownWindow();
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[[nodiscard]] QQuickWindow* backingWindow() const;
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[[nodiscard]] QQuickItem* contentItem() const;
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[[nodiscard]] virtual bool isVisible() const;
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virtual void setVisible(bool visible);
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[[nodiscard]] virtual qint32 width() const;
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virtual void setWidth(qint32 width);
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[[nodiscard]] virtual qint32 height() const;
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virtual void setHeight(qint32 height);
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virtual void setScreen(QuickShellScreenInfo* screen);
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[[nodiscard]] QuickShellScreenInfo* screen() const;
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[[nodiscard]] QColor color() const;
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void setColor(QColor color);
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[[nodiscard]] PendingRegion* mask() const;
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void setMask(PendingRegion* mask);
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QQmlListProperty<QObject> data();
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signals:
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void windowConnected();
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void visibleChanged();
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void widthChanged();
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void heightChanged();
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void screenChanged();
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void colorChanged();
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void maskChanged();
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private slots:
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void onMaskChanged();
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void onWidthChanged();
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void onHeightChanged();
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void onScreenDestroyed();
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protected:
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bool mVisible = true;
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qint32 mWidth = 100;
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qint32 mHeight = 100;
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QScreen* mScreen = nullptr;
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QColor mColor = Qt::white;
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PendingRegion* mMask = nullptr;
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QQuickWindow* window = nullptr;
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QQuickItem* mContentItem = nullptr;
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private:
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void updateMask();
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};
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// qt attempts to resize the window but fails because wayland
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// and only resizes the graphics context which looks terrible.
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///! Standard floating window.
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class ProxyFloatingWindow: public ProxyWindowBase {
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Q_OBJECT;
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QML_NAMED_ELEMENT(FloatingWindow);
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public:
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// Setting geometry while the window is visible makes the content item shrink but not the window
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// which is awful so we disable it for floating windows.
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void setWidth(qint32 width) override;
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void setHeight(qint32 height) override;
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};
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