feat(wayland): create cross platform window interfaces

Internally this also refactors a ton of code around the wayland
layershell. Note that attachment failures are still broken and
platform interfaces are hardcoded.
This commit is contained in:
outfoxxed 2024-02-25 07:13:54 -08:00
parent 4a82949854
commit c2930783ea
Signed by untrusted user: outfoxxed
GPG key ID: 4C88A185FB89301E
20 changed files with 591 additions and 402 deletions

View file

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#pragma once
#include <qcolor.h>
#include <qobject.h>
#include <qqmlintegration.h>
#include <qqmllist.h>
#include <qquickitem.h>
#include <qtmetamacros.h>
#include <qtypes.h>
#include "qmlscreen.hpp"
#include "region.hpp"
#include "reload.hpp"
class WindowInterface: public Reloadable {
Q_OBJECT;
// clang-format off
Q_PROPERTY(QQuickItem* contentItem READ contentItem);
/// If the window is shown or hidden. Defaults to true.
Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged);
Q_PROPERTY(qint32 width READ width WRITE setWidth NOTIFY widthChanged);
Q_PROPERTY(qint32 height READ height WRITE setHeight NOTIFY heightChanged);
/// The screen that the window currently occupies.
///
/// > [!INFO] This cannot be changed after windowConnected.
Q_PROPERTY(QuickShellScreenInfo* screen READ screen WRITE setScreen NOTIFY screenChanged);
/// The background color of the window. Defaults to white.
///
/// > [!WARNING] This seems to behave weirdly when using transparent colors on some systems.
/// > Using a colored content item over a transparent window is the recommended way to work around this:
/// > ```qml
/// > ProxyWindow {
/// > Rectangle {
/// > anchors.fill: parent
/// > color: "#20ffffff"
/// >
/// > // your content here
/// > }
/// > }
/// > ```
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged);
/// The clickthrough mask. Defaults to null.
///
/// If non null then the clickable areas of the window will be determined by the provided region.
///
/// ```qml
/// ShellWindow {
/// // The mask region is set to `rect`, meaning only `rect` is clickable.
/// // All other clicks pass through the window to ones behind it.
/// mask: Region { item: rect }
///
/// Rectangle {
/// id: rect
///
/// anchors.centerIn: parent
/// width: 100
/// height: 100
/// }
/// }
/// ```
///
/// If the provided region's intersection mode is `Combine` (the default),
/// then the region will be used as is. Otherwise it will be applied on top of the window region.
///
/// For example, setting the intersection mode to `Xor` will invert the mask and make everything in
/// the mask region not clickable and pass through clicks inside it through the window.
///
/// ```qml
/// ShellWindow {
/// // The mask region is set to `rect`, but the intersection mode is set to `Xor`.
/// // This inverts the mask causing all clicks inside `rect` to be passed to the window
/// // behind this one.
/// mask: Region { item: rect; intersection: Intersection.Xor }
///
/// Rectangle {
/// id: rect
///
/// anchors.centerIn: parent
/// width: 100
/// height: 100
/// }
/// }
/// ```
Q_PROPERTY(PendingRegion* mask READ mask WRITE setMask NOTIFY maskChanged);
Q_PROPERTY(QQmlListProperty<QObject> data READ data);
// clang-format on
Q_CLASSINFO("DefaultProperty", "data");
QML_NAMED_ELEMENT(QSWindow);
QML_UNCREATABLE("uncreatable base class");
public:
explicit WindowInterface(QObject* parent = nullptr): Reloadable(parent) {}
[[nodiscard]] virtual QQuickItem* contentItem() const = 0;
[[nodiscard]] virtual bool isVisible() const = 0;
virtual void setVisible(bool visible) = 0;
[[nodiscard]] virtual qint32 width() const = 0;
virtual void setWidth(qint32 width) = 0;
[[nodiscard]] virtual qint32 height() const = 0;
virtual void setHeight(qint32 height) = 0;
[[nodiscard]] virtual QuickShellScreenInfo* screen() const = 0;
virtual void setScreen(QuickShellScreenInfo* screen) = 0;
[[nodiscard]] virtual QColor color() const = 0;
virtual void setColor(QColor color) = 0;
[[nodiscard]] virtual PendingRegion* mask() const = 0;
virtual void setMask(PendingRegion* mask) = 0;
[[nodiscard]] virtual QQmlListProperty<QObject> data() = 0;
signals:
void windowConnected();
void visibleChanged();
void widthChanged();
void heightChanged();
void screenChanged();
void colorChanged();
void maskChanged();
};