forked from quickshell/quickshell
docs: use new member reference shorthand
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35 changed files with 182 additions and 146 deletions
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@ -136,6 +136,9 @@ private:
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};
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///! Audio specific properties of pipewire nodes.
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/// Extra properties of a @@PwNode if the node is an audio node.
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///
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/// See @@PwNode.audio.
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class PwNodeAudioIface: public QObject {
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Q_OBJECT;
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/// If the node is currently muted. Setting this property changes the mute state.
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@ -152,8 +155,8 @@ class PwNodeAudioIface: public QObject {
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/// > [!WARNING] This property is invalid unless the node is [bound](../pwobjecttracker).
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Q_PROPERTY(QVector<PwAudioChannel::Enum> channels READ channels NOTIFY channelsChanged);
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/// The volumes of each audio channel individually. Each entry corrosponds to
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/// the channel at the same index in `channels`. `volumes` and `channels` will always be
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/// the same length.
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/// the volume of the channel at the same index in @@channels. @@volumes and @@channels
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/// will always be the same length.
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///
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/// > [!WARNING] This property is invalid unless the node is [bound](../pwobjecttracker).
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Q_PROPERTY(QVector<float> volumes READ volumes WRITE setVolumes NOTIFY volumesChanged);
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@ -195,11 +198,11 @@ class PwNodeIface: public PwObjectIface {
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Q_PROPERTY(QString name READ name CONSTANT);
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/// The node's description, corrosponding to the object's `node.description` property.
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///
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/// May be empty. Generally more human readable than `name`.
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/// May be empty. Generally more human readable than @@name.
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Q_PROPERTY(QString description READ description CONSTANT);
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/// The node's nickname, corrosponding to the object's `node.nickname` property.
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///
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/// May be empty. Generally but not always more human readable than `description`.
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/// May be empty. Generally but not always more human readable than @@description.
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Q_PROPERTY(QString nickname READ nickname CONSTANT);
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/// If `true`, then the node accepts audio input from other nodes,
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/// if `false` the node outputs audio to other nodes.
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@ -249,7 +252,7 @@ private:
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///! A connection between pipewire nodes.
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/// Note that there is one link per *channel* of a connection between nodes.
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/// You usually want @@PwLinkGroup$.
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/// You usually want @@PwLinkGroup.
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class PwLinkIface: public PwObjectIface {
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Q_OBJECT;
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/// The pipewire object id of the link.
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