nixnew/modules/user/modules/quickshell/shell/bar/mpris/MprisController.qml
2024-06-17 00:49:34 -07:00

168 lines
4.3 KiB
QML

pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.Mpris
import Quickshell.Hyprland
import "../.."
Singleton {
id: root;
property MprisPlayer trackedPlayer: null;
property MprisPlayer activePlayer: trackedPlayer ?? Mpris.players.values[0] ?? null;
signal trackChanged(reverse: bool);
property bool __reverse: false;
property var activeTrack;
Component.onCompleted: {
for (const player of Mpris.players.values) {
if (player.playbackState == MprisPlaybackState.Playing) {
if (root.trackedPlayer == null) {
root.trackedPlayer = player;
}
}
player.playbackStateChanged.connect(() => {
if (root.trackedPlayer !== player) root.trackedPlayer = player;
});
}
}
Connections {
target: activePlayer
function onTrackChanged() {
root.updateTrack();
}
}
// Change the tracked player when one changes playback state or is created in a playing state.
Connections {
target: Mpris.players;
function onObjectInsertedPost(player: MprisPlayer) {
if (player.playbackState === MprisPlaybackState.Playing) {
if (root.trackedPlayer !== player) root.trackedPlayer = player;
}
player.playbackStateChanged.connect(() => {
if (root.trackedPlayer !== player) root.trackedPlayer = player;
});
}
function onObjectRemovedPre() {
console.log(`trackedPlayer: ${root.trackedPlayer}`)
if (root.trackedPlayer == null) {
for (const player of Mpris.players.values) {
if (player.playbackState === MprisPlaybackState.Playing) {
root.trackedPlayer = player;
break;
}
}
}
}
}
onActivePlayerChanged: this.updateTrack();
function updateTrack() {
const metadata = this.activePlayer?.metadata ?? {};
this.activeTrack = {
artUrl: metadata["mpris:artUrl"] ?? "",
title: metadata["xesam:title"] ?? "",
artist: metadata["xesam:artist"] ?? "",
};
this.trackChanged(__reverse);
this.__reverse = false;
}
property bool isPlaying: this.activePlayer && this.activePlayer.playbackState == MprisPlaybackState.Playing;
property bool canPlay: this.activePlayer?.canPlay ?? false;
function play() {
if (this.canPlay) this.activePlayer.playbackState = MprisPlaybackState.Playing;
}
property bool canPause: this.activePlayer?.canPause ?? false;
function pause() {
if (this.canPause) this.activePlayer.playbackState = MprisPlaybackState.Paused;
}
property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false;
function previous() {
if (this.canGoPrevious) {
this.__reverse = true;
this.activePlayer.previous();
}
}
property bool canGoNext: this.activePlayer?.canGoNext ?? false;
function next() {
if (this.canGoNext) {
this.__reverse = false;
this.activePlayer.next();
}
}
property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl;
property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl;
property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None;
function setLoopState(loopState: var) {
if (this.loopSupported) {
this.activePlayer.loopState = loopState;
}
}
property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl;
property bool hasShuffle: this.activePlayer?.shuffle ?? false;
function setShuffle(shuffle: bool) {
if (this.shuffleSupported) {
this.activePlayer.shuffle = shuffle;
}
}
function setActivePlayer(player: MprisPlayer) {
const targetPlayer = player ?? MprisPlayer.players[0];
console.log(`setactive: ${targetPlayer} from ${activePlayer}`)
if (targetPlayer && this.activePlayer) {
this.__reverse = Mpris.players.indexOf(targetPlayer) < Mpris.players.indexOf(this.activePlayer);
} else {
// always animate forward if going to null
this.__reverse = false;
}
this.trackedPlayer = targetPlayer;
}
Shortcut {
name: "music-pauseall";
onPressed: {
for (let i = 0; i < Mpris.players.length; i++) {
const player = Mpris.players[i];
if (player.canPause) player.playbackState = MprisPlaybackState.Paused;
}
}
}
Shortcut {
name: "music-playpause";
onPressed: {
if (root.isPlaying) root.pause();
else root.play();
}
}
Shortcut {
name: "music-previous";
onPressed: root.previous();
}
Shortcut {
name: "music-next";
onPressed: root.next();
}
}