159 lines
4.3 KiB
QML
159 lines
4.3 KiB
QML
pragma Singleton
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pragma ComponentBehavior: Bound
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import QtQml.Models
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import QtQuick
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import Quickshell
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import Quickshell.Io
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import Quickshell.Services.Mpris
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import "../.."
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Singleton {
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id: root;
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property MprisPlayer trackedPlayer: null;
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property MprisPlayer activePlayer: trackedPlayer ?? Mpris.players.values[0] ?? null;
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signal trackChanged(reverse: bool);
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property bool __reverse: false;
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property var activeTrack;
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Instantiator {
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model: Mpris.players;
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Connections {
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required property MprisPlayer modelData;
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target: modelData;
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Component.onCompleted: {
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if (root.trackedPlayer == null || modelData.isPlaying) {
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root.trackedPlayer = modelData;
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}
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}
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Component.onDestruction: {
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if (root.trackedPlayer == null || !root.trackedPlayer.isPlaying) {
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for (const player of Mpris.players.values) {
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if (player.playbackState.isPlaying) {
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root.trackedPlayer = player;
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break;
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}
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}
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if (trackedPlayer == null && Mpris.players.values.length != 0) {
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trackedPlayer = Mpris.players.values[0];
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}
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}
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}
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function onPlaybackStateChanged() {
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if (root.trackedPlayer !== modelData) root.trackedPlayer = modelData;
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}
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}
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}
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Connections {
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target: activePlayer
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function onPostTrackChanged() {
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root.updateTrack();
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}
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function onTrackArtUrlChanged() {
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console.log("arturl:", activePlayer.trackArtUrl)
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//root.updateTrack();
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if (root.activePlayer.uniqueId == root.activeTrack.uniqueId && root.activePlayer.trackArtUrl != root.activeTrack.artUrl) {
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// cantata likes to send cover updates *BEFORE* updating the track info.
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// as such, art url changes shouldn't be able to break the reverse animation
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const r = root.__reverse;
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root.updateTrack();
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root.__reverse = r;
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}
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}
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}
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onActivePlayerChanged: this.updateTrack();
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function updateTrack() {
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//console.log(`update: ${this.activePlayer?.trackTitle ?? ""} : ${this.activePlayer?.trackArtists}`)
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this.activeTrack = {
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uniqueId: this.activePlayer?.uniqueId ?? 0,
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artUrl: this.activePlayer?.trackArtUrl ?? "",
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title: this.activePlayer?.trackTitle || "Unknown Title",
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artist: this.activePlayer?.trackArtist || "Unknown Artist",
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album: this.activePlayer?.trackAlbum || "Unknown Album",
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};
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this.trackChanged(__reverse);
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this.__reverse = false;
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}
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property bool isPlaying: this.activePlayer && this.activePlayer.isPlaying;
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property bool canTogglePlaying: this.activePlayer?.canTogglePlaying ?? false;
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function togglePlaying() {
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if (this.canTogglePlaying) this.activePlayer.togglePlaying();
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}
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property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false;
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function previous() {
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if (this.canGoPrevious) {
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this.__reverse = true;
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this.activePlayer.previous();
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}
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}
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property bool canGoNext: this.activePlayer?.canGoNext ?? false;
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function next() {
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if (this.canGoNext) {
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this.__reverse = false;
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this.activePlayer.next();
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}
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}
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property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl;
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property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl;
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property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None;
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function setLoopState(loopState: var) {
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if (this.loopSupported) {
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this.activePlayer.loopState = loopState;
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}
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}
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property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl;
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property bool hasShuffle: this.activePlayer?.shuffle ?? false;
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function setShuffle(shuffle: bool) {
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if (this.shuffleSupported) {
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this.activePlayer.shuffle = shuffle;
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}
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}
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function setActivePlayer(player: MprisPlayer) {
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const targetPlayer = player ?? Mpris.players[0];
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console.log(`setactive: ${targetPlayer} from ${activePlayer}`)
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if (targetPlayer && this.activePlayer) {
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this.__reverse = Mpris.players.indexOf(targetPlayer) < Mpris.players.indexOf(this.activePlayer);
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} else {
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// always animate forward if going to null
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this.__reverse = false;
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}
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this.trackedPlayer = targetPlayer;
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}
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IpcHandler {
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target: "mpris"
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function pauseAll(): void {
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for (const player of Mpris.players.values) {
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if (player.canPause) player.pause();
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}
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}
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function playPause(): void { root.togglePlaying(); }
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function previous(): void { root.previous(); }
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function next(): void { root.next(); }
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}
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}
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