Add desiredScreen property to LayerShellQt::Window
If the property is set, the compositor will try to put the window on the given output. If not set, the compositer will decide where to put the window (usually the active output). The motivation for this change is the ability for KRunner to always appear on the active output.
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@ -28,6 +28,7 @@ public:
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Window::Layer layer = Window::LayerTop;
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Window::Layer layer = Window::LayerTop;
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QMargins margins;
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QMargins margins;
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QWaylandLayerSurface *getSurface() const;
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QWaylandLayerSurface *getSurface() const;
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QPointer<QScreen> desiredOutput;
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};
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};
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static QMap<QWindow *, Window *> s_map;
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static QMap<QWindow *, Window *> s_map;
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@ -113,6 +114,16 @@ Window::Layer Window::layer() const
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return d->layer;
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return d->layer;
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}
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}
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QScreen *Window::desiredOutput() const
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{
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return d->desiredOutput;
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}
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void Window::setDesiredOutput(QScreen *output)
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{
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d->desiredOutput = output;
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}
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Window::Window(QWindow *window)
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Window::Window(QWindow *window)
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: QObject(window)
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: QObject(window)
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, d(new WindowPrivate(window))
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, d(new WindowPrivate(window))
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@ -9,6 +9,7 @@
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#define LAYERSHELLQTWINDOW_H
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#define LAYERSHELLQTWINDOW_H
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#include <QObject>
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#include <QObject>
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#include <QScreen>
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#include <QWindow>
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#include <QWindow>
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#include "layershellqt_export.h"
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#include "layershellqt_export.h"
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@ -68,6 +69,14 @@ public:
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void setLayer(Layer layer);
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void setLayer(Layer layer);
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Layer layer() const;
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Layer layer() const;
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/**
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* If set, the compositor will try to put the window on the given screen.
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* If its not set, then the compositor will decide where to put the window.
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* Under normal circumstances, this should be the active output.
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*/
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void setDesiredOutput(QScreen *output);
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QScreen *desiredOutput() const;
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/**
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/**
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* Sets a string based identifier for this window.
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* Sets a string based identifier for this window.
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* This may be used by a compositor to determine stacking
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* This may be used by a compositor to determine stacking
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@ -6,9 +6,9 @@
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*/
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*/
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#include "interfaces/shell.h"
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#include "interfaces/shell.h"
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#include "layershellqt_logging.h"
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#include "qwaylandlayershell_p.h"
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#include "qwaylandlayershell_p.h"
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#include "qwaylandlayersurface_p.h"
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#include "qwaylandlayersurface_p.h"
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#include "layershellqt_logging.h"
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#include <QtWaylandClient/private/qwaylandscreen_p.h>
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#include <QtWaylandClient/private/qwaylandscreen_p.h>
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#include <QtWaylandClient/private/qwaylandsurface_p.h>
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#include <QtWaylandClient/private/qwaylandsurface_p.h>
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@ -23,14 +23,19 @@ QWaylandLayerSurface::QWaylandLayerSurface(QWaylandLayerShell *shell, QtWaylandC
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LayerShellQt::Window *interface = Window::get(window->window());
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LayerShellQt::Window *interface = Window::get(window->window());
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Q_ASSERT(interface);
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Q_ASSERT(interface);
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// Qt will always assign a screen to a window, but if the compositor has no screens available a dummy QScreen object is created
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wl_output *output = nullptr;
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// this will not cast to a QWaylandScreen
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QScreen *screen = interface->desiredOutput();
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QtWaylandClient::QWaylandScreen *screen = window->waylandScreen();
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if (screen) {
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if (screen->isPlaceholder()) {
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auto waylandScreen = dynamic_cast<QtWaylandClient::QWaylandScreen *>(screen->handle());
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qCWarning(LAYERSHELLQT) << "Creating a layer shell for placeholder screen. This will be positioned incorrectly";
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// Qt will always assign a screen to a window, but if the compositor has no screens available a dummy QScreen object is created
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// this will not cast to a QWaylandScreen
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if (!waylandScreen) {
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qCWarning(LAYERSHELLQT) << "Creating a layer shell for placeholder screen. This will be positioned incorrectly";
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} else {
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output = waylandScreen->output();
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}
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}
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}
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init(shell->get_layer_surface(window->waylandSurface()->object(), output, interface->layer(), interface->scope()));
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init(shell->get_layer_surface(window->waylandSurface()->object(), screen->isPlaceholder() ? nullptr : screen->output(), interface->layer(), interface->scope()));
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Window::Anchors anchors = interface->anchors();
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Window::Anchors anchors = interface->anchors();
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