Avoid emitting excessive changed signals
If the layer shell surface properties don't change, don't emit the changed signals and issue wayland requests.
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@ -47,9 +47,11 @@ Window::~Window()
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void Window::setAnchors(Anchors anchors)
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void Window::setAnchors(Anchors anchors)
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{
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{
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if (d->anchors != anchors) {
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d->anchors = anchors;
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d->anchors = anchors;
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Q_EMIT anchorsChanged();
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Q_EMIT anchorsChanged();
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}
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}
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}
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Window::Anchors Window::anchors() const
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Window::Anchors Window::anchors() const
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{
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{
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@ -58,9 +60,11 @@ Window::Anchors Window::anchors() const
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void Window::setExclusiveZone(int32_t zone)
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void Window::setExclusiveZone(int32_t zone)
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{
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{
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if (d->exclusionZone != zone) {
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d->exclusionZone = zone;
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d->exclusionZone = zone;
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Q_EMIT exclusionZoneChanged();
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Q_EMIT exclusionZoneChanged();
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}
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}
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}
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int32_t Window::exclusionZone() const
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int32_t Window::exclusionZone() const
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{
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{
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@ -69,9 +73,11 @@ int32_t Window::exclusionZone() const
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void Window::setMargins(const QMargins &margins)
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void Window::setMargins(const QMargins &margins)
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{
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{
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if (d->margins != margins) {
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d->margins = margins;
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d->margins = margins;
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Q_EMIT marginsChanged();
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Q_EMIT marginsChanged();
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}
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}
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}
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QMargins Window::margins() const
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QMargins Window::margins() const
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{
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{
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@ -80,9 +86,11 @@ QMargins Window::margins() const
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void Window::setKeyboardInteractivity(KeyboardInteractivity interactivity)
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void Window::setKeyboardInteractivity(KeyboardInteractivity interactivity)
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{
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{
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if (d->keyboardInteractivity != interactivity) {
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d->keyboardInteractivity = interactivity;
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d->keyboardInteractivity = interactivity;
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Q_EMIT keyboardInteractivityChanged();
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Q_EMIT keyboardInteractivityChanged();
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}
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}
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}
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Window::KeyboardInteractivity Window::keyboardInteractivity() const
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Window::KeyboardInteractivity Window::keyboardInteractivity() const
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{
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{
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@ -91,9 +99,11 @@ Window::KeyboardInteractivity Window::keyboardInteractivity() const
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void Window::setLayer(Layer layer)
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void Window::setLayer(Layer layer)
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{
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{
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if (d->layer != layer) {
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d->layer = layer;
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d->layer = layer;
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Q_EMIT layerChanged();
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Q_EMIT layerChanged();
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}
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}
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}
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void Window::setScope(const QString &scope)
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void Window::setScope(const QString &scope)
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{
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{
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