Replace Window::desiredOutput with a Window::screenConfiguration enum
To not overlap with QWindow::screen too much, introduce an enum to make it more clear what the options and the resulting behaviour are.
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@ -34,7 +34,7 @@ public:
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Window::KeyboardInteractivity keyboardInteractivity = Window::KeyboardInteractivityExclusive;
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Window::KeyboardInteractivity keyboardInteractivity = Window::KeyboardInteractivityExclusive;
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Window::Layer layer = Window::LayerTop;
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Window::Layer layer = Window::LayerTop;
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QMargins margins;
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QMargins margins;
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std::optional<QPointer<QScreen>> desiredOutput;
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Window::ScreenConfiguration screenConfiguration = Window::ScreenFromQWindow;
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};
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};
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static QMap<QWindow *, Window *> s_map;
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static QMap<QWindow *, Window *> s_map;
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@ -109,19 +109,14 @@ Window::Layer Window::layer() const
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return d->layer;
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return d->layer;
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}
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}
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QScreen *Window::desiredOutput() const
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Window::ScreenConfiguration Window::screenConfiguration() const
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{
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{
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// Don't use .value_or here to avoid a temporary QPointer
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return d->screenConfiguration;
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if (d->desiredOutput.has_value()) {
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return d->desiredOutput.value();
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}
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return d->parentWindow->screen();
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}
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}
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void Window::setDesiredOutput(QScreen *output)
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void Window::setScreenConfiguration(Window::ScreenConfiguration screenConfiguration)
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{
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{
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d->desiredOutput = output;
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d->screenConfiguration = screenConfiguration;
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}
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}
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#if QT_VERSION < QT_VERSION_CHECK(6, 6, 0)
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#if QT_VERSION < QT_VERSION_CHECK(6, 6, 0)
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@ -58,6 +58,17 @@ public:
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};
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};
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Q_ENUM(KeyboardInteractivity)
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Q_ENUM(KeyboardInteractivity)
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/**
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* This enum type is used to specify which screen to place the surface on.
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* ScreenFromQWindow (the default) reads QWindow::screen() while ScreenFromCompositor
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* passes nil and lets the compositor decide.
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*/
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enum ScreenConfiguration {
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ScreenFromQWindow = 0,
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ScreenFromCompositor = 1,
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};
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Q_ENUM(ScreenConfiguration)
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void setAnchors(Anchors anchor);
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void setAnchors(Anchors anchor);
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Anchors anchors() const;
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Anchors anchors() const;
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@ -73,13 +84,8 @@ public:
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void setLayer(Layer layer);
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void setLayer(Layer layer);
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Layer layer() const;
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Layer layer() const;
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/**
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void setScreenConfiguration(ScreenConfiguration screenConfiguration);
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* If set, the compositor will try to put the window on the given screen.
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ScreenConfiguration screenConfiguration() const;
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* If its not set, then the compositor will decide where to put the window.
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* Under normal circumstances, this should be the active output.
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*/
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void setDesiredOutput(QScreen *output);
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QScreen *desiredOutput() const;
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/**
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/**
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* Sets a string based identifier for this window.
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* Sets a string based identifier for this window.
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@ -23,9 +23,8 @@ QWaylandLayerSurface::QWaylandLayerSurface(QtWayland::zwlr_layer_shell_v1 *shell
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Q_ASSERT(interface);
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Q_ASSERT(interface);
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wl_output *output = nullptr;
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wl_output *output = nullptr;
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QScreen *screen = interface->desiredOutput();
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if (interface->screenConfiguration() == Window::ScreenFromQWindow) {
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if (screen) {
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auto waylandScreen = dynamic_cast<QtWaylandClient::QWaylandScreen *>(window->window()->screen()->handle());
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auto waylandScreen = dynamic_cast<QtWaylandClient::QWaylandScreen *>(screen->handle());
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// Qt will always assign a screen to a window, but if the compositor has no screens available a dummy QScreen object is created
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// Qt will always assign a screen to a window, but if the compositor has no screens available a dummy QScreen object is created
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// this will not cast to a QWaylandScreen
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// this will not cast to a QWaylandScreen
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if (!waylandScreen) {
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if (!waylandScreen) {
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