Use the QScreen of the QWindow as default output
If the Window::setDesiredOutput API was not called for the QWindow, use QWindow::screen(). This allows assigning QWindows to specific screens using the plain Qt API. Passing nullptr to Window::setDesiredOutput explicitly results in nil as desired output for the layer, which lets the compositor select a screen.
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@ -8,6 +8,7 @@
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#include <layershellqt_logging.h>
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#include <layershellqt_logging.h>
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#include <QPointer>
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#include <QPointer>
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#include <optional>
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using namespace LayerShellQt;
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using namespace LayerShellQt;
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@ -26,7 +27,7 @@ public:
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Window::KeyboardInteractivity keyboardInteractivity = Window::KeyboardInteractivityExclusive;
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Window::KeyboardInteractivity keyboardInteractivity = Window::KeyboardInteractivityExclusive;
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Window::Layer layer = Window::LayerTop;
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Window::Layer layer = Window::LayerTop;
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QMargins margins;
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QMargins margins;
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QPointer<QScreen> desiredOutput;
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std::optional<QPointer<QScreen>> desiredOutput;
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};
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};
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static QMap<QWindow *, Window *> s_map;
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static QMap<QWindow *, Window *> s_map;
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@ -103,7 +104,12 @@ Window::Layer Window::layer() const
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QScreen *Window::desiredOutput() const
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QScreen *Window::desiredOutput() const
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{
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{
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return d->desiredOutput;
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// Don't use .value_or here to avoid a temporary QPointer
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if (d->desiredOutput.has_value()) {
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return d->desiredOutput.value();
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}
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return d->parentWindow->screen();
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}
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}
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void Window::setDesiredOutput(QScreen *output)
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void Window::setDesiredOutput(QScreen *output)
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