quickshell/src/cpp/scavenge.hpp

79 lines
2.1 KiB
C++

#pragma once
#include <qobject.h>
#include <qqmlcomponent.h>
#include <qqmlintegration.h>
#include <qqmllist.h>
#include <qqmlparserstatus.h>
#include <qtmetamacros.h>
extern QObject* SCAVENGE_PARENT; // NOLINT
class Scavenger: public QObject, public QQmlParserStatus {
Q_OBJECT;
Q_INTERFACES(QQmlParserStatus);
public:
explicit Scavenger(QObject* parent = nullptr): QObject(parent) {}
~Scavenger() override = default;
Scavenger(Scavenger&) = delete;
Scavenger(Scavenger&&) = delete;
void operator=(Scavenger&) = delete;
void operator=(Scavenger&&) = delete;
void classBegin() override;
void componentComplete() override {}
protected:
// do early init, sometimes with a scavengeable target
virtual void earlyInit(QObject* old) = 0;
};
class Scavengeable {
public:
explicit Scavengeable() = default;
virtual ~Scavengeable() = default;
Scavengeable(Scavengeable&) = delete;
Scavengeable(Scavengeable&&) = delete;
void operator=(Scavengeable&) = delete;
void operator=(Scavengeable&&) = delete;
// return an old object that might have salvageable resources
virtual QObject* scavengeTargetFor(QObject* child) = 0;
};
QObject* createComponentScavengeable(
QObject& parent,
QQmlComponent& component,
QVariantMap& initialProperties
);
///! Reloader connection scope
/// Attempts to maintain scavengeable connections.
/// This is mostly useful to split a scavengeable component slot (e.g. `Variants`)
/// into multiple slots.
///
/// If you don't know what that means you probably don't need it.
class ScavengeableScope: public Scavenger, virtual public Scavengeable {
Q_OBJECT;
Q_PROPERTY(QQmlListProperty<QObject> data READ data);
Q_CLASSINFO("DefaultProperty", "data");
QML_ELEMENT;
public:
explicit ScavengeableScope(QObject* parent = nullptr): Scavenger(parent) {}
void earlyInit(QObject* old) override;
QObject* scavengeTargetFor(QObject* child) override;
QQmlListProperty<QObject> data();
private:
static void appendComponent(QQmlListProperty<QObject>* list, QObject* component);
// track only the children assigned to `data` in order
QList<QObject*> mData;
QList<QObject*> scavengeableData;
};