forked from quickshell/quickshell
Internally this also refactors a ton of code around the wayland layershell. Note that attachment failures are still broken and platform interfaces are hardcoded.
124 lines
3.9 KiB
C++
124 lines
3.9 KiB
C++
#pragma once
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#include <qcolor.h>
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#include <qobject.h>
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#include <qqmlintegration.h>
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#include <qqmllist.h>
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#include <qquickitem.h>
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#include <qtmetamacros.h>
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#include <qtypes.h>
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#include "qmlscreen.hpp"
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#include "region.hpp"
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#include "reload.hpp"
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class WindowInterface: public Reloadable {
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Q_OBJECT;
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// clang-format off
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Q_PROPERTY(QQuickItem* contentItem READ contentItem);
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/// If the window is shown or hidden. Defaults to true.
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Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged);
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Q_PROPERTY(qint32 width READ width WRITE setWidth NOTIFY widthChanged);
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Q_PROPERTY(qint32 height READ height WRITE setHeight NOTIFY heightChanged);
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/// The screen that the window currently occupies.
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///
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/// > [!INFO] This cannot be changed after windowConnected.
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Q_PROPERTY(QuickShellScreenInfo* screen READ screen WRITE setScreen NOTIFY screenChanged);
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/// The background color of the window. Defaults to white.
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///
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/// > [!WARNING] This seems to behave weirdly when using transparent colors on some systems.
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/// > Using a colored content item over a transparent window is the recommended way to work around this:
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/// > ```qml
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/// > ProxyWindow {
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/// > Rectangle {
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/// > anchors.fill: parent
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/// > color: "#20ffffff"
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/// >
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/// > // your content here
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/// > }
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/// > }
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/// > ```
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Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged);
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/// The clickthrough mask. Defaults to null.
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///
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/// If non null then the clickable areas of the window will be determined by the provided region.
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///
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/// ```qml
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/// ShellWindow {
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/// // The mask region is set to `rect`, meaning only `rect` is clickable.
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/// // All other clicks pass through the window to ones behind it.
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/// mask: Region { item: rect }
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///
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/// Rectangle {
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/// id: rect
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///
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/// anchors.centerIn: parent
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/// width: 100
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/// height: 100
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/// }
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/// }
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/// ```
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///
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/// If the provided region's intersection mode is `Combine` (the default),
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/// then the region will be used as is. Otherwise it will be applied on top of the window region.
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///
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/// For example, setting the intersection mode to `Xor` will invert the mask and make everything in
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/// the mask region not clickable and pass through clicks inside it through the window.
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///
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/// ```qml
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/// ShellWindow {
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/// // The mask region is set to `rect`, but the intersection mode is set to `Xor`.
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/// // This inverts the mask causing all clicks inside `rect` to be passed to the window
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/// // behind this one.
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/// mask: Region { item: rect; intersection: Intersection.Xor }
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///
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/// Rectangle {
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/// id: rect
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///
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/// anchors.centerIn: parent
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/// width: 100
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/// height: 100
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/// }
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/// }
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/// ```
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Q_PROPERTY(PendingRegion* mask READ mask WRITE setMask NOTIFY maskChanged);
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Q_PROPERTY(QQmlListProperty<QObject> data READ data);
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// clang-format on
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Q_CLASSINFO("DefaultProperty", "data");
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QML_NAMED_ELEMENT(QSWindow);
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QML_UNCREATABLE("uncreatable base class");
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public:
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explicit WindowInterface(QObject* parent = nullptr): Reloadable(parent) {}
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[[nodiscard]] virtual QQuickItem* contentItem() const = 0;
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[[nodiscard]] virtual bool isVisible() const = 0;
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virtual void setVisible(bool visible) = 0;
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[[nodiscard]] virtual qint32 width() const = 0;
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virtual void setWidth(qint32 width) = 0;
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[[nodiscard]] virtual qint32 height() const = 0;
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virtual void setHeight(qint32 height) = 0;
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[[nodiscard]] virtual QuickShellScreenInfo* screen() const = 0;
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virtual void setScreen(QuickShellScreenInfo* screen) = 0;
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[[nodiscard]] virtual QColor color() const = 0;
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virtual void setColor(QColor color) = 0;
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[[nodiscard]] virtual PendingRegion* mask() const = 0;
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virtual void setMask(PendingRegion* mask) = 0;
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[[nodiscard]] virtual QQmlListProperty<QObject> data() = 0;
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signals:
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void windowConnected();
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void visibleChanged();
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void widthChanged();
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void heightChanged();
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void screenChanged();
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void colorChanged();
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void maskChanged();
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};
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