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quickshell/src/core/reload.hpp

134 lines
4.1 KiB
C++

#pragma once
#include <qobject.h>
#include <qqmlcomponent.h>
#include <qqmlintegration.h>
#include <qqmllist.h>
#include <qqmlparserstatus.h>
#include <qtmetamacros.h>
class EngineGeneration;
///! The base class of all types that can be reloaded.
/// Reloadables will attempt to take specific state from previous config revisions if possible.
/// Some examples are @@ProxyWindowBase and @@PersistentProperties
class Reloadable
: public QObject
, public QQmlParserStatus {
Q_OBJECT;
Q_INTERFACES(QQmlParserStatus);
/// An additional identifier that can be used to try to match a reloadable object to its
/// previous state.
///
/// Simply keeping a stable identifier across config versions (saves) is
/// enough to help the reloader figure out which object in the old revision corrosponds to
/// this object in the current revision, and facilitate smoother reloading.
///
/// Note that identifiers are scoped, and will try to do the right thing in context.
/// For example if you have a @@Variants wrapping an object with an identified element inside,
/// a scope is created at the variant level.
///
/// ```qml
/// Variants {
/// // multiple variants of the same object tree
/// variants: [ { foo: 1 }, { foo: 2 } ]
///
/// // any non `Reloadable` object
/// QtObject {
/// FloatingWindow {
/// // this FloatingWindow will now be matched to the same one in the previous
/// // widget tree for its variant. "myFloatingWindow" refers to both the variant in
/// // `foo: 1` and `foo: 2` for each tree.
/// reloadableId: "myFloatingWindow"
///
/// // ...
/// }
/// }
/// }
/// ```
Q_PROPERTY(QString reloadableId MEMBER mReloadableId);
QML_ELEMENT;
QML_UNCREATABLE(
"Reloadable is the base class of reloadable types and cannot be created on its own."
);
public:
explicit Reloadable(QObject* parent = nullptr): QObject(parent) {}
void reload(QObject* oldInstance = nullptr);
void classBegin() override {};
void componentComplete() override;
// Reload objects in the parent->child graph recursively.
static void reloadRecursive(QObject* newObj, QObject* oldRoot);
// Same as above but does not reload the passed object, only its children.
static void reloadChildrenRecursive(QObject* newRoot, QObject* oldRoot);
QString mReloadableId;
bool reloadComplete = false;
EngineGeneration* engineGeneration = nullptr;
private slots:
void onReloadFinished();
protected:
// Called unconditionally in the reload phase, with nullptr if no source could be determined.
// If non null the old instance may or may not be of the same type, and should be checked
// by `onReload`.
virtual void onReload(QObject* oldInstance) = 0;
private:
static QObject* getChildByReloadId(QObject* parent, const QString& reloadId);
};
///! Scope that propagates reloads to child items in order.
/// Convenience type equivalent to setting @@Reloadable.reloadableId for all children.
///
/// Note that this does not work for visible @@QtQuick.Item$s (all widgets).
///
/// ```qml
/// ShellRoot {
/// Variants {
/// variants: ...
///
/// Scope {
/// // everything in here behaves the same as if it was defined
/// // directly in `Variants` reload-wise.
/// }
/// }
/// }
class ReloadPropagator: public Reloadable {
Q_OBJECT;
Q_PROPERTY(QQmlListProperty<QObject> children READ data);
Q_CLASSINFO("DefaultProperty", "children");
QML_NAMED_ELEMENT(Scope);
public:
explicit ReloadPropagator(QObject* parent = nullptr): Reloadable(parent) {}
void onReload(QObject* oldInstance) override;
QQmlListProperty<QObject> data();
private:
static void appendComponent(QQmlListProperty<QObject>* list, QObject* obj);
QList<QObject*> mChildren;
};
/// Hook that runs after the old widget tree is dropped during a reload.
class PostReloadHook {
public:
PostReloadHook() = default;
virtual ~PostReloadHook() = default;
PostReloadHook(PostReloadHook&&) = default;
PostReloadHook(const PostReloadHook&) = default;
PostReloadHook& operator=(PostReloadHook&&) = default;
PostReloadHook& operator=(const PostReloadHook&) = default;
virtual void onPostReload() = 0;
static void postReloadTree(QObject* root);
};