#include "qml.hpp" #include #include #include #include "connection.hpp" Greetd::Greetd(QObject* parent): QObject(parent) { auto* connection = GreetdConnection::instance(); QObject::connect(connection, &GreetdConnection::authMessage, this, &Greetd::authMessage); QObject::connect(connection, &GreetdConnection::authFailure, this, &Greetd::authFailure); QObject::connect(connection, &GreetdConnection::readyToLaunch, this, &Greetd::readyToLaunch); QObject::connect(connection, &GreetdConnection::launched, this, &Greetd::launched); QObject::connect(connection, &GreetdConnection::error, this, &Greetd::error); QObject::connect(connection, &GreetdConnection::stateChanged, this, &Greetd::stateChanged); QObject::connect(connection, &GreetdConnection::userChanged, this, &Greetd::userChanged); } void Greetd::createSession(QString user) { GreetdConnection::instance()->createSession(std::move(user)); } void Greetd::cancelSession() { GreetdConnection::instance()->cancelSession(); } void Greetd::respond(QString response) { GreetdConnection::instance()->respond(std::move(response)); } void Greetd::launch(const QList& command) { GreetdConnection::instance()->launch(command, {}, true); } void Greetd::launch(const QList& command, const QList& environment) { GreetdConnection::instance()->launch(command, environment, true); } void Greetd::launch(const QList& command, const QList& environment, bool quit) { GreetdConnection::instance()->launch(command, environment, quit); } bool Greetd::isAvailable() { return GreetdConnection::instance()->isAvailable(); } GreetdState::Enum Greetd::state() { return GreetdConnection::instance()->state(); } QString Greetd::user() { return GreetdConnection::instance()->user(); }