forked from quickshell/quickshell
service/pipewire: improve documentation
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1 changed files with 40 additions and 8 deletions
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@ -52,11 +52,31 @@ private:
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class Pipewire: public QObject {
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Q_OBJECT;
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// clang-format off
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/// All pipewire nodes.
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/// All nodes present in pipewire.
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///
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/// This list contains every node on the system.
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/// To find a useful subset, filtering with the following properties may be helpful:
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/// - @@PwNode.isStream - if the node is an application or hardware device.
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/// - @@PwNode.isSink - if the node is a sink or source.
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/// - @@PwNode.audio - if non null the node is an audio node.
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Q_PROPERTY(ObjectModel<PwNodeIface>* nodes READ nodes CONSTANT);
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/// All pipewire links.
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/// All links present in pipewire.
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///
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/// Links connect pipewire nodes to each other, and can be used to determine
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/// their relationship.
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///
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/// If you already have a node you want to check for connections to,
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/// use @@PwNodeLinkTracker instead of filtering this list.
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///
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/// > [!INFO] Multiple links may exist between the same nodes. See @@linkGroups
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/// > for a deduplicated list containing only one entry per link between nodes.
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Q_PROPERTY(ObjectModel<PwLinkIface>* links READ links CONSTANT);
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/// All pipewire link groups.
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/// All link groups present in pipewire.
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///
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/// The same as @@links but deduplicated.
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///
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/// If you already have a node you want to check for connections to,
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/// use @@PwNodeLinkTracker instead of filtering this list.
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Q_PROPERTY(ObjectModel<PwLinkGroupIface>* linkGroups READ linkGroups CONSTANT);
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/// The default audio sink (output) or `null`.
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///
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@ -231,7 +251,7 @@ class PwNodeIface: public PwObjectIface {
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Q_OBJECT;
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/// The pipewire object id of the node.
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///
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/// Mainly useful for debugging. you can inspect the node directly
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/// Mainly useful for debugging. You can inspect the node directly
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/// with `pw-cli i <id>`.
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Q_PROPERTY(quint32 id READ id CONSTANT);
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/// The node's name, corrosponding to the object's `node.name` property.
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@ -247,7 +267,8 @@ class PwNodeIface: public PwObjectIface {
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/// If `true`, then the node accepts audio input from other nodes,
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/// if `false` the node outputs audio to other nodes.
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Q_PROPERTY(bool isSink READ isSink CONSTANT);
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/// If `true` then the node is likely to be a program, if false it is liekly to be hardware.
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/// If `true` then the node is likely to be a program, if `false` it is likely to be
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/// a hardware device.
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Q_PROPERTY(bool isStream READ isStream CONSTANT);
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/// The property set present on the node, as an object containing key-value pairs.
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/// You can inspect this directly with `pw-cli i <id>`.
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@ -263,6 +284,9 @@ class PwNodeIface: public PwObjectIface {
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/// > [!WARNING] This property is invalid unless the node is [bound](../pwobjecttracker).
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Q_PROPERTY(QVariantMap properties READ properties NOTIFY propertiesChanged);
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/// Extra information present only if the node sends or receives audio.
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///
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/// The presence or absence of this property can be used to determine if a node
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/// manages audio, regardless of if it is bound. If non null, the node is an audio node.
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Q_PROPERTY(PwNodeAudioIface* audio READ audio CONSTANT);
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QML_NAMED_ELEMENT(PwNode);
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QML_UNCREATABLE("PwNodes cannot be created directly");
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@ -370,11 +394,19 @@ private:
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};
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///! Binds pipewire objects.
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/// If the object list of at least one PwObjectTracker contains a given pipewire object,
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/// it will become *bound* and you will be able to interact with bound-only properties.
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/// PwObjectTracker binds every node given in its @@objects list.
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///
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/// #### Object Binding
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/// By default, pipewire objects are unbound. Unbound objects only have a subset of
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/// information available for use or modification. **Binding an object makes all of its
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/// properties available for use or modification if applicable.**
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///
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/// Properties that require their object be bound to use are clearly marked. You do not
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/// need to bind the object unless mentioned in the description of the property you
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/// want to use.
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class PwObjectTracker: public QObject {
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Q_OBJECT;
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/// The list of objects to bind.
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/// The list of objects to bind. May contain nulls.
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Q_PROPERTY(QList<QObject*> objects READ objects WRITE setObjects NOTIFY objectsChanged);
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QML_ELEMENT;
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