forked from quickshell/quickshell
core/reloader: simplify generation teardown
The extra complexity previously masked the use after free in 6c95267
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@ -14,7 +14,6 @@
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#include <qqmlcontext.h>
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#include <qqmlengine.h>
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#include <qqmlincubator.h>
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#include <qtimer.h>
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#include <qtmetamacros.h>
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#include "iconimageprovider.hpp"
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@ -47,32 +46,30 @@ EngineGeneration::EngineGeneration(const QDir& rootPath, QmlScanner scanner)
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}
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EngineGeneration::~EngineGeneration() {
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g_generations.remove(this->engine);
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delete this->engine;
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if (this->engine != nullptr) {
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qFatal() << this << "destroyed without calling destroy()";
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}
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}
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void EngineGeneration::destroy() {
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// Multiple generations can detect a reload at the same time.
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delete this->watcher;
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QObject::disconnect(this->watcher, nullptr, this, nullptr);
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this->watcher->deleteLater();
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this->watcher = nullptr;
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// Yes all of this is actually necessary.
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if (this->engine != nullptr && this->root != nullptr) {
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QObject::connect(this->root, &QObject::destroyed, this, [this]() {
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// The timer seems to fix *one* of the possible qml item destructor crashes.
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QTimer::singleShot(0, [this]() {
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// prevent further js execution between garbage collection and engine destruction.
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this->engine->setInterrupted(true);
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g_generations.remove(this->engine);
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// Garbage is not collected during engine destruction.
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this->engine->collectGarbage();
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QObject::connect(this->engine, &QObject::destroyed, this, [this]() { delete this; });
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// Even after all of that there's still multiple failing assertions and segfaults.
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// Pray you don't hit one.
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// Note: it appeats *some* of the crashes are related to values owned by the generation.
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// Test by commenting the connect() above.
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this->engine->deleteLater();
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delete this->engine;
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this->engine = nullptr;
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});
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delete this;
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});
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this->root->deleteLater();
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