forked from quickshell/quickshell
refactor(wayland): seperate cmake files for modularity
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28 changed files with 32 additions and 33 deletions
111
src/core/reload.hpp
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111
src/core/reload.hpp
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#pragma once
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#include <qobject.h>
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#include <qqmlcomponent.h>
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#include <qqmlintegration.h>
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#include <qqmllist.h>
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#include <qqmlparserstatus.h>
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#include <qtmetamacros.h>
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///! The base class of all types that can be reloaded.
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/// Reloadables will attempt to take specific state from previous config revisions if possible.
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/// Some examples are [ProxyWindowBase] and [PersistentProperties]
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///
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/// [ProxyWindowBase]: ../proxywindowbase
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/// [PersistentProperties]: ../persistentproperties
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class Reloadable: public QObject, public QQmlParserStatus {
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Q_OBJECT;
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Q_INTERFACES(QQmlParserStatus);
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/// An additional identifier that can be used to try to match a reloadable object to its
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/// previous state.
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///
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/// Simply keeping a stable identifier across config versions (saves) is
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/// enough to help the reloader figure out which object in the old revision corrosponds to
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/// this object in the current revision, and facilitate smoother reloading.
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///
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/// Note that identifiers are scoped, and will try to do the right thing in context.
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/// For example if you have a `Variants` wrapping an object with an identified element inside,
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/// a scope is created at the variant level.
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///
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/// ```qml
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/// Variants {
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/// // multiple variants of the same object tree
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/// variants: [ { foo: 1 }, { foo: 2 } ]
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///
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/// // any non `Reloadable` object
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/// QtObject {
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/// FloatingWindow {
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/// // this FloatingWindow will now be matched to the same one in the previous
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/// // widget tree for its variant. "myFloatingWindow" refers to both the variant in
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/// // `foo: 1` and `foo: 2` for each tree.
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/// reloadableId: "myFloatingWindow"
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///
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/// // ...
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/// }
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/// }
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/// }
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/// ```
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Q_PROPERTY(QString reloadableId MEMBER mReloadableId);
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QML_ELEMENT;
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QML_UNCREATABLE(
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"Reloadable is the base class of reloadable types and cannot be created on its own."
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);
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public:
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explicit Reloadable(QObject* parent = nullptr): QObject(parent) {}
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// Called unconditionally in the reload phase, with nullptr if no source could be determined.
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// If non null the old instance may or may not be of the same type, and should be checked
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// by `onReload`.
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virtual void onReload(QObject* oldInstance) = 0;
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// TODO: onReload runs after initialization for reloadable objects created late
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void classBegin() override {}
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void componentComplete() override {}
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// Reload objects in the parent->child graph recursively.
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static void reloadRecursive(QObject* newObj, QObject* oldRoot);
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// Same as above but does not reload the passed object, only its children.
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static void reloadChildrenRecursive(QObject* newRoot, QObject* oldRoot);
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QString mReloadableId;
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private:
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static QObject* getChildByReloadId(QObject* parent, const QString& reloadId);
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};
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///! Basic type that propagates reloads to child items in order.
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/// Convenience type equivalent to setting `reloadableId` on properties in a
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/// QtObject instance.
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///
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/// Note that this does not work for visible `Item`s (all widgets).
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///
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/// ```qml
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/// ShellRoot {
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/// Variants {
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/// variants: ...
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///
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/// ReloadPropagator {
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/// // everything in here behaves the same as if it was defined
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/// // directly in `Variants` reload-wise.
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/// }
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/// }
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/// }
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class ReloadPropagator: public Reloadable {
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Q_OBJECT;
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Q_PROPERTY(QQmlListProperty<QObject> children READ data);
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Q_CLASSINFO("DefaultProperty", "children");
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QML_ELEMENT;
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public:
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explicit ReloadPropagator(QObject* parent = nullptr): Reloadable(parent) {}
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void onReload(QObject* oldInstance) override;
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QQmlListProperty<QObject> data();
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private:
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static void appendComponent(QQmlListProperty<QObject>* list, QObject* obj);
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QList<QObject*> mChildren;
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};
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