forked from quickshell/quickshell
		
	wayland/platformmenu: fix flipped positions and submenu y positions
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					 3 changed files with 34 additions and 2 deletions
				
			
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			@ -104,6 +104,8 @@ bool PlatformMenuEntry::display(QObject* parentWindow, int relativeX, int relati
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	this->qmenu->createWinId();
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	this->qmenu->windowHandle()->setTransientParent(window);
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	// Skips screen edge repositioning so it can be left to the compositor on wayland.
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	this->qmenu->targetPosition = point;
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	this->qmenu->popup(point);
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	return true;
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			@ -26,6 +26,7 @@ public:
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	void setVisible(bool visible) override;
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	PlatformMenuQMenu* containingMenu = nullptr;
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	QPoint targetPosition;
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};
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class PlatformMenuEntry: public QObject {
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			@ -2,31 +2,60 @@
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#include <private/qwayland-xdg-shell.h>
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#include <qmargins.h>
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#include <qnamespace.h>
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#include <qsize.h>
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#include <qvariant.h>
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#include <qwindow.h>
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#include "../core/platformmenu.hpp"
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using namespace qs::menu::platform;
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using namespace QtWayland;
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// fixes positioning of submenus when hitting screen edges
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void platformMenuHook(PlatformMenuQMenu* menu) {
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	auto* window = menu->windowHandle();
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	auto constraintAdjustment = QtWayland::xdg_positioner::constraint_adjustment_flip_x
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	                          | QtWayland::xdg_positioner::constraint_adjustment_flip_y;
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	                          | QtWayland::xdg_positioner::constraint_adjustment_flip_y
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	                          | QtWayland::xdg_positioner::constraint_adjustment_slide_x
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	                          | QtWayland::xdg_positioner::constraint_adjustment_slide_y
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	                          | QtWayland::xdg_positioner::constraint_adjustment_resize_x
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	                          | QtWayland::xdg_positioner::constraint_adjustment_resize_y;
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	window->setProperty("_q_waylandPopupConstraintAdjustment", constraintAdjustment);
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	Qt::Edges anchor;
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	Qt::Edges gravity;
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	if (auto* containingMenu = menu->containingMenu) {
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		auto geom = containingMenu->actionGeometry(menu->menuAction());
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		// Forces action rects to be refreshed. Without this the geometry is intermittently null.
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		containingMenu->sizeHint();
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		// use the first action to find the offsets relative to the containing window
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		auto baseGeom = containingMenu->actionGeometry(containingMenu->actions().first());
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		geom += QMargins(0, baseGeom.top(), 0, baseGeom.top());
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		window->setProperty("_q_waylandPopupAnchorRect", geom);
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		auto sideEdge = menu->isRightToLeft() ? Qt::LeftEdge : Qt::RightEdge;
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		anchor = Qt::TopEdge | sideEdge;
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		gravity = Qt::BottomEdge | sideEdge;
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	} else if (auto* parent = window->transientParent()) {
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		// The menu geometry will be adjusted to flip internally by qt already, but it ends up off by
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		// one pixel which causes the compositor to also flip which results in the menu being placed
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		// left of the edge by its own width. To work around this the intended position is stored prior
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		// to tampering by qt.
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		auto anchorRect = QRect(menu->targetPosition - parent->geometry().topLeft(), QSize(1, 1));
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		window->setProperty("_q_waylandPopupAnchorRect", anchorRect);
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		anchor = Qt::BottomEdge | Qt::RightEdge;
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		gravity = Qt::BottomEdge | Qt::RightEdge;
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	}
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	window->setProperty("_q_waylandPopupAnchor", QVariant::fromValue(anchor));
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	window->setProperty("_q_waylandPopupGravity", QVariant::fromValue(gravity));
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}
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void installPlatformMenuHook() { PlatformMenuEntry::registerCreationHook(&platformMenuHook); }
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