forked from quickshell/quickshell
core/retainable: add Retainable and RetainableLock
This commit is contained in:
parent
7c5632ef5f
commit
609834d8f2
4 changed files with 328 additions and 1 deletions
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@ -32,6 +32,7 @@ qt_add_library(quickshell-core STATIC
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objectrepeater.cpp
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objectrepeater.cpp
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platformmenu.cpp
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platformmenu.cpp
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qsmenu.cpp
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qsmenu.cpp
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retainable.cpp
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)
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)
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set_source_files_properties(main.cpp PROPERTIES COMPILE_DEFINITIONS GIT_REVISION="${GIT_REVISION}")
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set_source_files_properties(main.cpp PROPERTIES COMPILE_DEFINITIONS GIT_REVISION="${GIT_REVISION}")
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@ -22,6 +22,7 @@ headers = [
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"elapsedtimer.hpp",
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"elapsedtimer.hpp",
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"desktopentry.hpp",
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"desktopentry.hpp",
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"objectrepeater.hpp",
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"objectrepeater.hpp",
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"qsmenu.hpp"
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"qsmenu.hpp",
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"retainable.hpp",
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]
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]
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-----
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-----
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163
src/core/retainable.cpp
Normal file
163
src/core/retainable.cpp
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@ -0,0 +1,163 @@
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#include "retainable.hpp"
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#include <qlogging.h>
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#include <qobject.h>
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#include <qtmetamacros.h>
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#include <qvariant.h>
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RetainableHook* RetainableHook::getHook(QObject* object, bool create) {
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auto v = object->property("__qs_retainable");
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if (v.canConvert<RetainableHook*>()) {
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return v.value<RetainableHook*>();
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} else if (create) {
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auto* retainable = dynamic_cast<Retainable*>(object);
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if (!retainable) return nullptr;
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auto* hook = new RetainableHook(object);
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hook->retainableFacet = retainable;
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retainable->hook = hook;
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object->setProperty("__qs_retainable", QVariant::fromValue(hook));
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return hook;
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} else return nullptr;
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}
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RetainableHook* RetainableHook::qmlAttachedProperties(QObject* object) {
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return RetainableHook::getHook(object, true);
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}
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void RetainableHook::ref() { this->refcount++; }
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void RetainableHook::unref() {
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this->refcount--;
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if (this->refcount == 0) this->unlocked();
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}
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void RetainableHook::lock() {
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this->explicitRefcount++;
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this->ref();
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}
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void RetainableHook::unlock() {
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if (this->explicitRefcount < 1) {
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qWarning() << "Retainable object" << this->parent()
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<< "unlocked more times than it was locked!";
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} else {
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this->explicitRefcount--;
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this->unref();
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}
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}
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void RetainableHook::forceUnlock() { this->unlocked(); }
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bool RetainableHook::isRetained() const { return !this->inactive; }
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void RetainableHook::unlocked() {
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if (this->inactive) return;
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emit this->aboutToDestroy();
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this->retainableFacet->retainFinished();
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}
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void Retainable::retainedDestroy() {
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this->retaining = true;
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auto* hook = RetainableHook::getHook(dynamic_cast<QObject*>(this), false);
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if (hook) {
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// let all signal handlers run before acting on changes
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emit hook->dropped();
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hook->inactive = false;
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if (hook->refcount == 0) hook->unlocked();
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else emit hook->retainedChanged();
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} else {
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this->retainFinished();
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}
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}
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bool Retainable::isRetained() const { return this->retaining; }
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void Retainable::retainFinished() {
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// a normal delete tends to cause deref errors in a listview.
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dynamic_cast<QObject*>(this)->deleteLater();
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}
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RetainableLock::~RetainableLock() {
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if (this->mEnabled && this->mObject) {
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this->hook->unref();
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}
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}
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QObject* RetainableLock::object() const { return this->mObject; }
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void RetainableLock::setObject(QObject* object) {
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if (object == this->mObject) return;
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if (this->mObject) {
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QObject::disconnect(this->mObject, nullptr, this, nullptr);
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if (this->hook->isRetained()) emit this->retainedChanged();
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this->hook->unref();
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}
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this->mObject = nullptr;
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this->hook = nullptr;
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if (object) {
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if (auto* hook = RetainableHook::getHook(object, true)) {
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this->mObject = object;
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this->hook = hook;
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QObject::connect(object, &QObject::destroyed, this, &RetainableLock::onObjectDestroyed);
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QObject::connect(hook, &RetainableHook::dropped, this, &RetainableLock::dropped);
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QObject::connect(
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hook,
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&RetainableHook::aboutToDestroy,
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this,
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&RetainableLock::aboutToDestroy
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);
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QObject::connect(
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hook,
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&RetainableHook::retainedChanged,
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this,
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&RetainableLock::retainedChanged
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);
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if (hook->isRetained()) emit this->retainedChanged();
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hook->ref();
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} else {
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qCritical() << "Tried to set non retainable object" << object << "as the target of" << this;
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}
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}
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emit this->objectChanged();
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}
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void RetainableLock::onObjectDestroyed() {
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this->mObject = nullptr;
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this->hook = nullptr;
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emit this->objectChanged();
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}
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bool RetainableLock::locked() const { return this->mEnabled; }
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void RetainableLock::setLocked(bool locked) {
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if (locked == this->mEnabled) return;
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this->mEnabled = locked;
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if (this->mObject) {
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if (locked) this->hook->ref();
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else {
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if (this->hook->isRetained()) emit this->retainedChanged();
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this->hook->unref();
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}
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}
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emit this->lockedChanged();
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}
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bool RetainableLock::isRetained() const { return this->mObject && this->hook->isRetained(); }
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162
src/core/retainable.hpp
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162
src/core/retainable.hpp
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@ -0,0 +1,162 @@
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#pragma once
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#include <qobject.h>
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#include <qqmlintegration.h>
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#include <qtclasshelpermacros.h>
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#include <qtmetamacros.h>
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class Retainable;
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///! Attached object for types that can have delayed destruction.
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/// Retainable works as an attached property that allows objects to be
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/// kept around (retained) after they would normally be destroyed, which
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/// is especially useful for things like exit transitions.
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///
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/// An object that is retainable will have `Retainable` as an attached property.
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/// All retainable objects will say that they are retainable on their respective
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/// typeinfo pages.
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///
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/// > [!INFO] Working directly with Retainable is often overly complicated and
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/// > error prone. For this reason [RetainableLock](../retainablelock) should
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/// > usually be used instead.
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class RetainableHook: public QObject {
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Q_OBJECT;
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/// If the object is currently in a retained state.
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Q_PROPERTY(bool retained READ isRetained NOTIFY retainedChanged);
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QML_ATTACHED(RetainableHook);
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QML_NAMED_ELEMENT(Retainable);
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QML_UNCREATABLE("Retainable can only be used as an attached object.");
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public:
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static RetainableHook* getHook(QObject* object, bool create = false);
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void destroyOnRelease();
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void ref();
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void unref();
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/// Hold a lock on the object so it cannot be destroyed.
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///
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/// A counter is used to ensure you can lock the object from multiple places
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/// and it will not be unlocked until the same number of unlocks as locks have occurred.
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///
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/// > [!WARNING] It is easy to forget to unlock a locked object.
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/// > Doing so will create what is effectively a memory leak.
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/// >
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/// > Using [RetainableLock](../retainablelock) is recommended as it will help
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/// > avoid this scenario and make misuse more obvious.
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Q_INVOKABLE void lock();
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/// Remove a lock on the object. See `lock()` for more information.
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Q_INVOKABLE void unlock();
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/// Forcibly remove all locks, destroying the object.
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///
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/// `unlock()` should usually be preferred.
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Q_INVOKABLE void forceUnlock();
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[[nodiscard]] bool isRetained() const;
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static RetainableHook* qmlAttachedProperties(QObject* object);
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signals:
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/// This signal is sent when the object would normally be destroyed.
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///
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/// If all signal handlers return and no locks are in place, the object will be destroyed.
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/// If at least one lock is present the object will be retained until all are removed.
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void dropped();
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/// This signal is sent immediately before the object is destroyed.
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/// At this point destruction cannot be interrupted.
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void aboutToDestroy();
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void retainedChanged();
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private:
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explicit RetainableHook(QObject* parent): QObject(parent) {}
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void unlocked();
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uint refcount = 0;
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// tracked separately so a warning can be given when unlock is called too many times,
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// without affecting other lock sources such as RetainableLock.
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uint explicitRefcount = 0;
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Retainable* retainableFacet = nullptr;
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bool inactive = true;
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friend class Retainable;
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};
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class Retainable {
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public:
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Retainable() = default;
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virtual ~Retainable() = default;
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Q_DISABLE_COPY_MOVE(Retainable);
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void retainedDestroy();
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[[nodiscard]] bool isRetained() const;
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protected:
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virtual void retainFinished();
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private:
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RetainableHook* hook = nullptr;
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bool retaining = false;
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friend class RetainableHook;
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};
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///! A helper for easily using Retainable.
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/// A RetainableLock provides extra safety and ease of use for locking
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/// [Retainable](../retainable) objects. A retainable object can be locked
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/// by multiple locks at once, and each lock re-exposes relevant properties
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/// of the retained objects.
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///
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/// #### Example
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/// The code below will keep a retainable object alive for as long as the
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/// RetainableLock exists.
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///
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/// ```qml
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/// RetainableLock {
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/// object: aRetainableObject
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/// locked: true
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/// }
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/// ```
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class RetainableLock: public QObject {
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Q_OBJECT;
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/// The object to lock. Must be [Retainable](../retainable).
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Q_PROPERTY(QObject* object READ object WRITE setObject NOTIFY objectChanged);
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/// If the object should be locked.
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Q_PROPERTY(bool locked READ locked WRITE setLocked NOTIFY lockedChanged);
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/// If the object is currently in a retained state.
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Q_PROPERTY(bool retained READ isRetained NOTIFY retainedChanged);
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QML_ELEMENT;
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public:
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explicit RetainableLock(QObject* parent = nullptr): QObject(parent) {}
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~RetainableLock() override;
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Q_DISABLE_COPY_MOVE(RetainableLock);
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[[nodiscard]] QObject* object() const;
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void setObject(QObject* object);
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[[nodiscard]] bool locked() const;
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void setLocked(bool locked);
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[[nodiscard]] bool isRetained() const;
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signals:
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/// Rebroadcast of the object's `dropped()` signal.
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void dropped();
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/// Rebroadcast of the object's `aboutToDestroy()` signal.
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void aboutToDestroy();
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void retainedChanged();
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void objectChanged();
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void lockedChanged();
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private slots:
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void onObjectDestroyed();
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private:
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QObject* mObject = nullptr;
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RetainableHook* hook = nullptr;
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bool mEnabled = false;
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};
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Reference in a new issue