forked from quickshell/quickshell
core/lazyloader: add LazyLoader
Also fixes qml incubation in general, which was completely broken, meaning the native qml Loader type should also work now.
This commit is contained in:
parent
8d742e315e
commit
518977932d
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@ -19,6 +19,8 @@ qt_add_library(quickshell-core STATIC
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generation.cpp
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scan.cpp
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qsintercept.cpp
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incubator.cpp
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lazyloader.cpp
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)
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set_source_files_properties(main.cpp PROPERTIES COMPILE_DEFINITIONS GIT_REVISION="${GIT_REVISION}")
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@ -1,6 +1,7 @@
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#include "floatingwindow.hpp"
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#include <qobject.h>
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#include <qqmlengine.h>
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#include <qqmllist.h>
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#include <qquickitem.h>
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#include <qtypes.h>
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@ -37,6 +38,8 @@ FloatingWindowInterface::FloatingWindowInterface(QObject* parent)
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}
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void FloatingWindowInterface::onReload(QObject* oldInstance) {
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QQmlEngine::setContextForObject(this->window, QQmlEngine::contextForObject(this));
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auto* old = qobject_cast<FloatingWindowInterface*>(oldInstance);
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this->window->onReload(old != nullptr ? old->window : nullptr);
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}
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@ -3,13 +3,18 @@
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#include <qcontainerfwd.h>
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#include <qcoreapplication.h>
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#include <qdebug.h>
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#include <qfilesystemwatcher.h>
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#include <qhash.h>
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#include <qlogging.h>
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#include <qloggingcategory.h>
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#include <qobject.h>
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#include <qqmlcontext.h>
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#include <qqmlengine.h>
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#include <qqmlincubator.h>
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#include <qtimer.h>
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#include "incubator.hpp"
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#include "plugin.hpp"
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#include "qsintercept.hpp"
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#include "reload.hpp"
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@ -23,6 +28,7 @@ EngineGeneration::EngineGeneration(QmlScanner scanner)
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g_generations.insert(&this->engine, this);
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this->engine.setNetworkAccessManagerFactory(&this->interceptNetFactory);
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this->engine.setIncubationController(&this->delayedIncubationController);
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}
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EngineGeneration::~EngineGeneration() {
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@ -31,6 +37,13 @@ EngineGeneration::~EngineGeneration() {
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}
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void EngineGeneration::onReload(EngineGeneration* old) {
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if (old != nullptr) {
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// if the old generation holds the window incubation controller as the
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// new generation acquires it then incubators will hang intermittently
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old->incubationControllers.clear();
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old->engine.setIncubationController(&old->delayedIncubationController);
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}
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auto* app = QCoreApplication::instance();
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QObject::connect(&this->engine, &QQmlEngine::quit, app, &QCoreApplication::quit);
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QObject::connect(&this->engine, &QQmlEngine::exit, app, &QCoreApplication::exit);
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@ -75,6 +88,51 @@ void EngineGeneration::setWatchingFiles(bool watching) {
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}
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}
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void EngineGeneration::registerIncubationController(QQmlIncubationController* controller) {
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auto* obj = dynamic_cast<QObject*>(controller);
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// We only want controllers that we can swap out if destroyed.
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// This happens if the window owning the active controller dies.
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if (obj == nullptr) {
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qCDebug(logIncubator) << "Could not register incubation controller as it is not a QObject"
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<< controller;
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return;
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}
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this->incubationControllers.push_back(controller);
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QObject::connect(
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obj,
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&QObject::destroyed,
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this,
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&EngineGeneration::incubationControllerDestroyed
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);
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qCDebug(logIncubator) << "Registered incubation controller" << controller;
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if (this->engine.incubationController() == &this->delayedIncubationController) {
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this->assignIncubationController();
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}
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}
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void EngineGeneration::incubationControllerDestroyed() {
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qCDebug(logIncubator) << "Active incubation controller destroyed, deregistering";
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this->incubationControllers.removeAll(dynamic_cast<QQmlIncubationController*>(this->sender()));
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this->assignIncubationController();
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}
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void EngineGeneration::assignIncubationController() {
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auto* controller = this->incubationControllers.first();
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if (controller == nullptr) controller = &this->delayedIncubationController;
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qCDebug(logIncubator) << "Assigning incubation controller to engine:" << controller
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<< "fallback:" << (controller == &this->delayedIncubationController);
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this->engine.setIncubationController(controller);
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}
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EngineGeneration* EngineGeneration::findObjectGeneration(QObject* object) {
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while (object != nullptr) {
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auto* context = QQmlEngine::contextForObject(object);
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@ -1,9 +1,12 @@
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#pragma once
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#include <qcontainerfwd.h>
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#include <qfilesystemwatcher.h>
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#include <qobject.h>
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#include <qqmlincubator.h>
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#include <qtclasshelpermacros.h>
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#include "incubator.hpp"
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#include "qsintercept.hpp"
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#include "scan.hpp"
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#include "shell.hpp"
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@ -21,6 +24,8 @@ public:
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void onReload(EngineGeneration* old);
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void setWatchingFiles(bool watching);
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void registerIncubationController(QQmlIncubationController* controller);
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static EngineGeneration* findObjectGeneration(QObject* object);
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QmlScanner scanner;
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@ -29,7 +34,15 @@ public:
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ShellRoot* root = nullptr;
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SingletonRegistry singletonRegistry;
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QFileSystemWatcher* watcher = nullptr;
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DelayedQmlIncubationController delayedIncubationController;
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signals:
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void filesChanged();
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private slots:
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void incubationControllerDestroyed();
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private:
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void assignIncubationController();
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QVector<QQmlIncubationController*> incubationControllers;
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};
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16
src/core/incubator.cpp
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16
src/core/incubator.cpp
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#include "incubator.hpp"
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#include <qlogging.h>
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#include <qloggingcategory.h>
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#include <qqmlincubator.h>
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#include <qtmetamacros.h>
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Q_LOGGING_CATEGORY(logIncubator, "quickshell.incubator", QtWarningMsg);
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void QsQmlIncubator::statusChanged(QQmlIncubator::Status status) {
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switch (status) {
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case QQmlIncubator::Ready: emit this->completed(); break;
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case QQmlIncubator::Error: emit this->failed(); break;
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default: break;
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}
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}
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30
src/core/incubator.hpp
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30
src/core/incubator.hpp
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#pragma once
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#include <qloggingcategory.h>
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#include <qobject.h>
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#include <qqmlincubator.h>
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#include <qtmetamacros.h>
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Q_DECLARE_LOGGING_CATEGORY(logIncubator);
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class QsQmlIncubator
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: public QObject
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, public QQmlIncubator {
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Q_OBJECT;
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public:
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explicit QsQmlIncubator(QsQmlIncubator::IncubationMode mode, QObject* parent = nullptr)
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: QObject(parent)
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, QQmlIncubator(mode) {}
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void statusChanged(QQmlIncubator::Status status) override;
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signals:
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void completed();
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void failed();
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};
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class DelayedQmlIncubationController: public QQmlIncubationController {
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// Do nothing.
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// This ensures lazy loaders don't start blocking before onReload creates windows.
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};
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202
src/core/lazyloader.cpp
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202
src/core/lazyloader.cpp
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#include "lazyloader.hpp"
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#include <utility>
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#include <qlogging.h>
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#include <qobject.h>
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#include <qqmlcomponent.h>
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#include <qqmlcontext.h>
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#include <qqmlengine.h>
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#include <qqmlincubator.h>
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#include <qtmetamacros.h>
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#include "incubator.hpp"
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#include "reload.hpp"
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void LazyLoader::onReload(QObject* oldInstance) {
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auto* old = qobject_cast<LazyLoader*>(oldInstance);
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this->incubateIfReady(true);
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if (old != nullptr && old->mItem != nullptr && this->incubator != nullptr) {
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this->incubator->forceCompletion();
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}
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if (this->mItem != nullptr) {
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if (auto* reloadable = qobject_cast<Reloadable*>(this->mItem)) {
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reloadable->onReload(old == nullptr ? nullptr : old->mItem);
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} else {
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Reloadable::reloadRecursive(this->mItem, old);
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}
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}
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this->postReload = true;
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}
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QObject* LazyLoader::item() {
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if (this->isLoading()) this->setActive(true);
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return this->mItem;
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}
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void LazyLoader::setItem(QObject* item) {
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if (item == this->mItem) return;
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if (this->mItem != nullptr) {
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this->mItem->deleteLater();
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}
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this->mItem = item;
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if (item != nullptr) {
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item->setParent(this);
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if (this->postReload) {
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if (auto* reloadable = qobject_cast<Reloadable*>(this->mItem)) {
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reloadable->onReload(nullptr);
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} else {
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Reloadable::reloadRecursive(this->mItem, nullptr);
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}
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}
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}
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this->targetActive = this->isActive();
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emit this->itemChanged();
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emit this->activeChanged();
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}
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bool LazyLoader::isLoading() const { return this->incubator != nullptr; }
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void LazyLoader::setLoading(bool loading) {
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if (loading == this->targetLoading || this->isActive()) return;
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this->targetLoading = loading;
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if (loading) {
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this->incubateIfReady();
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} else if (this->mItem != nullptr) {
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this->mItem->deleteLater();
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this->mItem = nullptr;
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} else if (this->incubator != nullptr) {
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delete this->incubator;
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this->incubator = nullptr;
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}
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}
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bool LazyLoader::isActive() const { return this->mItem != nullptr; }
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void LazyLoader::setActive(bool active) {
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if (active == this->targetActive) return;
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this->targetActive = active;
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if (active) {
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if (this->isLoading()) {
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this->incubator->forceCompletion();
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} else if (!this->isActive()) {
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this->incubateIfReady();
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}
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} else if (this->isActive()) {
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this->setItem(nullptr);
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}
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}
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QQmlComponent* LazyLoader::component() const {
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return this->cleanupComponent ? nullptr : this->mComponent;
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}
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void LazyLoader::setComponent(QQmlComponent* component) {
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if (this->cleanupComponent) this->setSource(nullptr);
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if (component == this->mComponent) return;
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this->cleanupComponent = false;
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if (this->mComponent != nullptr) {
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QObject::disconnect(this->mComponent, nullptr, this, nullptr);
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}
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this->mComponent = component;
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if (component != nullptr) {
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QObject::connect(
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this->mComponent,
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&QObject::destroyed,
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this,
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&LazyLoader::onComponentDestroyed
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);
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}
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emit this->componentChanged();
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}
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void LazyLoader::onComponentDestroyed() {
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this->mComponent = nullptr;
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// todo: figure out what happens to the incubator
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}
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QString LazyLoader::source() const { return this->mSource; }
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void LazyLoader::setSource(QString source) {
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if (!this->cleanupComponent) this->setComponent(nullptr);
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if (source == this->mSource) return;
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this->cleanupComponent = true;
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this->mSource = std::move(source);
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delete this->mComponent;
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if (!this->mSource.isEmpty()) {
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auto* context = QQmlEngine::contextForObject(this);
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this->mComponent = new QQmlComponent(
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context == nullptr ? nullptr : context->engine(),
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context == nullptr ? this->mSource : context->resolvedUrl(this->mSource)
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);
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if (this->mComponent->isError()) {
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qWarning() << this->mComponent->errorString().toStdString().c_str();
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delete this->mComponent;
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this->mComponent = nullptr;
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}
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} else {
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this->mComponent = nullptr;
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}
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emit this->sourceChanged();
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}
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void LazyLoader::incubateIfReady(bool overrideReloadCheck) {
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if (!(this->postReload || overrideReloadCheck) || !(this->targetLoading || this->targetActive)
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|| this->mComponent == nullptr || this->incubator != nullptr)
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{
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return;
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}
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this->incubator = new QsQmlIncubator(
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this->targetActive ? QQmlIncubator::Synchronous : QQmlIncubator::Asynchronous,
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this
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);
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// clang-format off
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QObject::connect(this->incubator, &QsQmlIncubator::completed, this, &LazyLoader::onIncubationCompleted);
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QObject::connect(this->incubator, &QsQmlIncubator::failed, this, &LazyLoader::onIncubationFailed);
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// clang-format on
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emit this->loadingChanged();
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this->mComponent->create(*this->incubator, QQmlEngine::contextForObject(this->mComponent));
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}
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void LazyLoader::onIncubationCompleted() {
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this->setItem(this->incubator->object());
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delete this->incubator;
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this->incubator = nullptr;
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this->targetLoading = false;
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emit this->loadingChanged();
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}
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void LazyLoader::onIncubationFailed() {
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qWarning() << "Failed to create LazyLoader component";
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for (auto& error: this->incubator->errors()) {
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qWarning() << error;
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}
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delete this->incubator;
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this->targetLoading = false;
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emit this->loadingChanged();
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}
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163
src/core/lazyloader.hpp
Normal file
163
src/core/lazyloader.hpp
Normal file
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@ -0,0 +1,163 @@
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#pragma once
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#include <QtQml/qqmlcomponent.h>
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#include <qobject.h>
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#include <qqmlincubator.h>
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#include <qqmlintegration.h>
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#include <qtmetamacros.h>
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#include "incubator.hpp"
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#include "reload.hpp"
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///! Asynchronous component loader.
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/// The LazyLoader can be used to prepare components that don't need to be
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/// created immediately, such as windows that aren't visible until triggered
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/// by another action. It works on creating the component in the gaps between
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/// frame rendering to prevent blocking the interface thread.
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/// It can also be used to preserve memory by loading components only
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/// when you need them and unloading them afterward.
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///
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/// Note that when reloading the UI due to changes, lazy loaders will always
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/// load synchronously so windows can be reused.
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///
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/// #### Example
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/// The following example creates a PopupWindow asynchronously as the bar loads.
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/// This means the bar can be shown onscreen before the popup is ready, however
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/// trying to show the popup before it has finished loading in the background
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/// will cause the UI thread to block.
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///
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/// ```qml
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/// import QtQuick
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/// import QtQuick.Controls
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/// import Quickshell
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///
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/// ShellRoot {
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/// PanelWindow {
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/// id: window
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/// height: 50
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///
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/// anchors {
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/// bottom: true
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/// left: true
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/// right: true
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/// }
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///
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/// LazyLoader {
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/// id: popupLoader
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///
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/// // start loading immediately
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/// loading: true
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///
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/// // this window will be loaded in the background during spare
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/// // frame time unless active is set to true, where it will be
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/// // loaded in the foreground
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/// PopupWindow {
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/// // position the popup above the button
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/// parentWindow: window
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/// relativeX: window.width / 2 - width / 2
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/// relativeY: -height
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///
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/// // some heavy component here
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///
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/// width: 200
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/// height: 200
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/// }
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/// }
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///
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/// Button {
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/// anchors.centerIn: parent
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/// text: "show popup"
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///
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/// // accessing popupLoader.item will force the loader to
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/// // finish loading on the UI thread if it isn't finished yet.
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/// onClicked: popupLoader.item.visible = !popupLoader.item.visible
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/// }
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/// }
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/// }
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/// ```
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///
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/// > [!WARNING] Components that internally load other components must explicitly
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/// > support asynchronous loading to avoid blocking.
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/// >
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/// > Notably, [Variants](../variants) does not corrently support asynchronous
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/// > loading, meaning using it inside a LazyLoader will block similarly to not
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/// > having a loader to start with.
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///
|
||||
/// > [!WARNING] LazyLoaders do not start loading before the first window is created,
|
||||
/// > meaning if you create all windows inside of lazy loaders, none of them will ever load.
|
||||
class LazyLoader: public Reloadable {
|
||||
Q_OBJECT;
|
||||
/// The fully loaded item if the loader is `loading` or `active`, or `null`
|
||||
/// if neither `loading` or `active`.
|
||||
///
|
||||
/// Note that the item is owned by the LazyLoader, and destroying the LazyLoader
|
||||
/// will destroy the item.
|
||||
///
|
||||
/// > [!WARNING] If you access the `item` of a loader that is currently loading,
|
||||
/// > it will block as if you had set `active` to true immediately beforehand.
|
||||
/// >
|
||||
/// > You can instead set `loading` and listen to the `activeChanged` signal to
|
||||
/// > ensure loading happens asynchronously.
|
||||
Q_PROPERTY(QObject* item READ item NOTIFY itemChanged);
|
||||
/// If the loader is actively loading.
|
||||
///
|
||||
/// If the component is not loaded, setting this property to true will start
|
||||
/// loading it asynchronously. If the component is already loaded, setting
|
||||
/// this property has no effect.
|
||||
Q_PROPERTY(bool loading READ isLoading WRITE setLoading NOTIFY loadingChanged);
|
||||
/// If the component is fully loaded.
|
||||
///
|
||||
/// Setting this property to `true` will force the component to load to completion,
|
||||
/// blocking the UI, and setting it to `false` will destroy the component, requiring
|
||||
/// it to be loaded again.
|
||||
Q_PROPERTY(bool active READ isActive WRITE setActive NOTIFY activeChanged);
|
||||
/// The component to load. Mutually exclusive to `source`.
|
||||
Q_PROPERTY(QQmlComponent* component READ component WRITE setComponent NOTIFY componentChanged);
|
||||
/// The URI to load the component from. Mutually exclusive to `component`.
|
||||
Q_PROPERTY(QString source READ source WRITE setSource NOTIFY sourceChanged);
|
||||
Q_CLASSINFO("DefaultProperty", "component");
|
||||
QML_ELEMENT;
|
||||
|
||||
public:
|
||||
void onReload(QObject* oldInstance) override;
|
||||
|
||||
[[nodiscard]] bool isActive() const;
|
||||
void setActive(bool active);
|
||||
|
||||
[[nodiscard]] bool isLoading() const;
|
||||
void setLoading(bool loading);
|
||||
|
||||
[[nodiscard]] QObject* item();
|
||||
void setItem(QObject* item);
|
||||
|
||||
[[nodiscard]] QQmlComponent* component() const;
|
||||
void setComponent(QQmlComponent* component);
|
||||
|
||||
[[nodiscard]] QString source() const;
|
||||
void setSource(QString source);
|
||||
|
||||
signals:
|
||||
void activeChanged();
|
||||
void loadingChanged();
|
||||
void itemChanged();
|
||||
void sourceChanged();
|
||||
void componentChanged();
|
||||
|
||||
private slots:
|
||||
void onIncubationCompleted();
|
||||
void onIncubationFailed();
|
||||
void onComponentDestroyed();
|
||||
|
||||
private:
|
||||
void incubateIfReady(bool overrideReloadCheck = false);
|
||||
void waitForObjectCreation();
|
||||
|
||||
bool postReload = false;
|
||||
bool targetLoading = false;
|
||||
bool targetActive = false;
|
||||
QObject* mItem = nullptr;
|
||||
QString mSource;
|
||||
QQmlComponent* mComponent = nullptr;
|
||||
QsQmlIncubator* incubator = nullptr;
|
||||
bool cleanupComponent = false;
|
||||
};
|
|
@ -14,5 +14,6 @@ headers = [
|
|||
"floatingwindow.hpp",
|
||||
"popupwindow.hpp",
|
||||
"singleton.hpp",
|
||||
"lazyloader.hpp",
|
||||
]
|
||||
-----
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include <qnamespace.h>
|
||||
#include <qobject.h>
|
||||
#include <qqmlcontext.h>
|
||||
#include <qqmlengine.h>
|
||||
#include <qqmllist.h>
|
||||
#include <qquickitem.h>
|
||||
|
@ -11,6 +12,7 @@
|
|||
#include <qtypes.h>
|
||||
#include <qwindow.h>
|
||||
|
||||
#include "generation.hpp"
|
||||
#include "qmlscreen.hpp"
|
||||
#include "region.hpp"
|
||||
#include "reload.hpp"
|
||||
|
@ -33,6 +35,13 @@ ProxyWindowBase::~ProxyWindowBase() {
|
|||
|
||||
void ProxyWindowBase::onReload(QObject* oldInstance) {
|
||||
this->window = this->createWindow(oldInstance);
|
||||
|
||||
if (auto* generation = EngineGeneration::findObjectGeneration(this)) {
|
||||
// All windows have effectively the same incubation controller so it dosen't matter
|
||||
// which window it belongs to. We do want to replace the delay one though.
|
||||
generation->registerIncubationController(this->window->incubationController());
|
||||
}
|
||||
|
||||
this->setupWindow();
|
||||
|
||||
Reloadable::reloadRecursive(this->mContentItem, oldInstance);
|
||||
|
|
|
@ -182,6 +182,8 @@ WaylandPanelInterface::WaylandPanelInterface(QObject* parent)
|
|||
}
|
||||
|
||||
void WaylandPanelInterface::onReload(QObject* oldInstance) {
|
||||
QQmlEngine::setContextForObject(this->layer, QQmlEngine::contextForObject(this));
|
||||
|
||||
auto* old = qobject_cast<WaylandPanelInterface*>(oldInstance);
|
||||
this->layer->onReload(old != nullptr ? old->layer : nullptr);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue