forked from quickshell/quickshell
		
	core/reloader: ensure generation ptrs are removed on destroy
Broke things that used currentGeneration, and we shouldn't have a list of dangling pointers anyway.
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					@ -94,6 +94,8 @@ void EngineGeneration::destroy() {
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		this->root->deleteLater();
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							this->root->deleteLater();
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		this->root = nullptr;
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							this->root = nullptr;
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	} else {
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						} else {
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							g_generations.remove(this->engine);
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		// the engine has never been used, no need to clean up
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							// the engine has never been used, no need to clean up
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		delete this->engine;
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							delete this->engine;
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		this->engine = nullptr;
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							this->engine = nullptr;
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