forked from quickshell/quickshell
core/reloader: ensure generation ptrs are removed on destroy
Broke things that used currentGeneration, and we shouldn't have a list of dangling pointers anyway.
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1 changed files with 2 additions and 0 deletions
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@ -94,6 +94,8 @@ void EngineGeneration::destroy() {
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this->root->deleteLater();
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this->root->deleteLater();
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this->root = nullptr;
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this->root = nullptr;
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} else {
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} else {
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g_generations.remove(this->engine);
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// the engine has never been used, no need to clean up
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// the engine has never been used, no need to clean up
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delete this->engine;
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delete this->engine;
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this->engine = nullptr;
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this->engine = nullptr;
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