feat(socket): add SocketServer and Socket.write

This commit is contained in:
outfoxxed 2024-03-03 01:26:43 -08:00
parent f004454395
commit f45d298b66
Signed by untrusted user: outfoxxed
GPG Key ID: 4C88A185FB89301E
5 changed files with 248 additions and 7 deletions

View File

@ -75,3 +75,13 @@ QObject* Reloadable::getChildByReloadId(QObject* parent, const QString& reloadId
return nullptr;
}
void PostReloadHook::postReloadTree(QObject* root) {
for (auto* child: root->children()) {
PostReloadHook::postReloadTree(child);
}
if (auto* self = dynamic_cast<PostReloadHook*>(root)) {
self->onPostReload();
}
}

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@ -111,3 +111,18 @@ private:
QList<QObject*> mChildren;
};
/// Hook that runs after the old widget tree is dropped during a reload.
class PostReloadHook {
public:
PostReloadHook() = default;
virtual ~PostReloadHook() = default;
PostReloadHook(PostReloadHook&&) = default;
PostReloadHook(const PostReloadHook&) = default;
PostReloadHook& operator=(PostReloadHook&&) = default;
PostReloadHook& operator=(const PostReloadHook&) = default;
virtual void onPostReload() = 0;
static void postReloadTree(QObject* root);
};

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@ -7,8 +7,10 @@
#include <qobject.h>
#include <qqmlcomponent.h>
#include <qqmlengine.h>
#include <qtimer.h>
#include <qurl.h>
#include "reload.hpp"
#include "shell.hpp"
#include "watcher.hpp"
@ -48,14 +50,21 @@ void RootWrapper::reloadGraph(bool hard) {
component.completeCreate();
newRoot->onReload(hard ? nullptr : this->root);
auto* oldRoot = this->root;
this->root = newRoot;
if (this->root != nullptr) {
this->root->deleteLater();
this->root = nullptr;
this->root->onReload(hard ? nullptr : oldRoot);
if (oldRoot != nullptr) {
oldRoot->deleteLater();
QTimer::singleShot(0, [this, newRoot]() {
if (this->root == newRoot) PostReloadHook::postReloadTree(this->root);
});
} else {
PostReloadHook::postReloadTree(newRoot);
}
this->root = newRoot;
this->onConfigChanged();
}

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@ -1,19 +1,24 @@
#include "socket.hpp"
#include <utility>
#include <qfile.h>
#include <qlocalserver.h>
#include <qlocalsocket.h>
#include <qlogging.h>
#include <qobject.h>
#include <qqmlcomponent.h>
#include <qqmlengine.h>
#include <qtmetamacros.h>
#include "datastream.hpp"
void Socket::setSocket(QLocalSocket* socket) {
if (this->socket != nullptr) this->socket->deleteLater();
this->socket = socket;
socket->setParent(this);
if (socket != nullptr) {
socket->setParent(this);
// clang-format off
QObject::connect(this->socket, &QLocalSocket::connected, this, &Socket::onSocketConnected);
QObject::connect(this->socket, &QLocalSocket::disconnected, this, &Socket::onSocketDisconnected);
@ -75,3 +80,120 @@ void Socket::connectPathSocket() {
this->socket->connectToServer(QIODevice::ReadWrite);
}
}
void Socket::write(const QString& data) {
if (this->socket != nullptr) {
this->socket->write(data.toUtf8());
}
}
SocketServer::~SocketServer() { this->disableServer(); }
void SocketServer::onPostReload() {
this->postReload = true;
if (this->isActivatable()) this->enableServer();
}
bool SocketServer::isActive() const { return this->server != nullptr; }
void SocketServer::setActive(bool active) {
this->activeTarget = active;
if (active == (this->server != nullptr)) return;
if (active) {
if (this->isActivatable()) this->enableServer();
} else this->disableServer();
}
QString SocketServer::path() const { return this->mPath; }
void SocketServer::setPath(QString path) {
if (this->mPath == path) return;
this->mPath = std::move(path);
emit this->pathChanged();
if (this->isActivatable()) this->enableServer();
}
QQmlComponent* SocketServer::handler() const { return this->mHandler; }
void SocketServer::setHandler(QQmlComponent* handler) {
if (this->mHandler != nullptr) this->mHandler->deleteLater();
this->mHandler = handler;
if (handler != nullptr) {
handler->setParent(this);
}
}
bool SocketServer::isActivatable() {
return this->server == nullptr && this->postReload && this->activeTarget && !this->mPath.isEmpty()
&& this->handler() != nullptr;
}
void SocketServer::enableServer() {
this->disableServer();
this->server = new QLocalServer(this);
QObject::connect(
this->server,
&QLocalServer::newConnection,
this,
&SocketServer::onNewConnection
);
if (!this->server->listen(this->mPath)) {
qWarning() << "could not start socket server at" << this->mPath;
this->disableServer();
}
this->activeTarget = false;
emit this->activeStatusChanged();
}
void SocketServer::disableServer() {
auto wasActive = this->server != nullptr;
if (this->server != nullptr) {
for (auto* socket: this->mSockets) {
socket->deleteLater();
}
this->mSockets.clear();
this->server->deleteLater();
this->server = nullptr;
}
if (this->mPath != nullptr) {
if (QFile::exists(this->mPath) && !QFile::remove(this->mPath)) {
qWarning() << "failed to delete socket file at" << this->mPath;
}
}
if (wasActive) emit this->activeStatusChanged();
}
void SocketServer::onNewConnection() {
if (auto* connection = this->server->nextPendingConnection()) {
auto* instanceObj = this->mHandler->create(QQmlEngine::contextForObject(this));
auto* instance = qobject_cast<Socket*>(instanceObj);
if (instance == nullptr) {
qWarning() << "SocketServer.handler does not create a Socket. Dropping connection.";
if (instanceObj != nullptr) instanceObj->deleteLater();
connection->deleteLater();
return;
}
this->mSockets.append(instance);
instance->setParent(this);
if (instance->isConnected()) {
qWarning() << "SocketServer.handler created a socket with an existing connection. Dropping "
"new connection.";
connection->deleteLater();
} else {
instance->setSocket(connection);
}
}
}

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@ -1,10 +1,15 @@
#pragma once
#include <qlocalserver.h>
#include <qlocalsocket.h>
#include <qobject.h>
#include <qqmlcomponent.h>
#include <qqmlintegration.h>
#include <qtclasshelpermacros.h>
#include <qtmetamacros.h>
#include "datastream.hpp"
#include "reload.hpp"
///! Unix socket listener.
class Socket: public DataStream {
@ -24,6 +29,9 @@ class Socket: public DataStream {
public:
explicit Socket(QObject* parent = nullptr): DataStream(parent) {}
/// Write data to the socket. Does nothing if not connected.
Q_INVOKABLE void write(const QString& data);
// takes ownership
void setSocket(QLocalSocket* socket);
@ -56,3 +64,80 @@ private:
bool targetConnected = false;
QString mPath;
};
///! Unix socket server.
/// #### Example
/// ```qml
/// SocketServer {
/// active: true
/// path: "/path/too/socket.sock"
/// handler: Socket {
/// onConnectedChanged: {
/// console.log(connected ? "new connection!" : "connection dropped!")
/// }
/// parser: SplitParser {
/// onRead: message => console.log(`read message from socket: ${message}`)
/// }
/// }
/// }
/// ```
class SocketServer
: public QObject
, public PostReloadHook {
Q_OBJECT;
/// If the socket server is currently active. Defaults to false.
///
/// Setting this to false will destory all active connections and delete
/// the socket file on disk.
///
/// If path is empty setting this property will have no effect.
Q_PROPERTY(bool active READ isActive WRITE setActive NOTIFY activeStatusChanged);
/// The path to create the socket server at.
///
/// Setting this property while the server is active will have no effect.
Q_PROPERTY(QString path READ path WRITE setPath NOTIFY pathChanged);
/// Connection handler component. Must creeate a `Socket`.
///
/// The created socket should not set `connected` or `path` or the incoming
/// socket connection will be dropped (they will be set by the socket server.)
/// Setting `connected` to false on the created socket after connection will
/// close and delete it.
Q_PROPERTY(QQmlComponent* handler READ handler WRITE setHandler NOTIFY handlerChanged);
QML_ELEMENT;
public:
explicit SocketServer(QObject* parent = nullptr): QObject(parent) {}
~SocketServer() override;
Q_DISABLE_COPY_MOVE(SocketServer);
void onPostReload() override;
[[nodiscard]] bool isActive() const;
void setActive(bool active);
[[nodiscard]] QString path() const;
void setPath(QString path);
[[nodiscard]] QQmlComponent* handler() const;
void setHandler(QQmlComponent* handler);
signals:
void activeStatusChanged();
void pathChanged();
void handlerChanged();
private slots:
void onNewConnection();
private:
bool isActivatable();
void enableServer();
void disableServer();
QLocalServer* server = nullptr;
QQmlComponent* mHandler = nullptr;
QList<Socket*> mSockets;
bool activeTarget = false;
bool postReload = false;
QString mPath;
};